void Awake() { _anim = GetComponent <Animator>(); _rb = GetComponent <Rigidbody2D>(); // next skills _theSlashingKi = GetComponent <TheSlashingKi>(); _theSlash = GetComponent <TheBlackKnightSlash>(); _theJump = GetComponent <TheBlackKnightJump>(); _dampingDown = GetComponent <TheBlackKnightDampingDown>(); }
void Awake() { _anim = GetComponent <Animator>(); _rigid = GetComponent <Rigidbody2D>(); // next skills _theSlashingKi = GetComponent <TheSlashingKi>(); _theGetBack = GetComponent <TheBlackKnightGetBack>(); _theSlamDownWithPower = GetComponent <TheDashingDownWithPower>(); _theJump = GetComponent <TheBlackKnightJump>(); _dampingDown = GetComponent <TheBlackKnightDampingDown>(); }
void Awake() { _anim = GetComponent <Animator>(); _cachedTransform = transform; _rb = GetComponent <Rigidbody2D>(); // Generate by probability _kiKinds = Probability.Initialize(new[] { 0, 1 }, new[] { 75f, 25f }); _theGetBack = GetComponent <TheBlackKnightGetBack>(); _theSlamDownWithPower = GetComponent <TheDashingDownWithPower>(); _theSlash = GetComponent <TheBlackKnightSlash>(); _theJump = GetComponent <TheBlackKnightJump>(); _dampingDown = GetComponent <TheBlackKnightDampingDown>(); }