Esempio n. 1
0
        /// <summary>
        ///     Libera los recursos de la malla.
        ///     Si la malla es una instancia se deshabilita pero no se liberan recursos.
        ///     Si la malla es el original y tiene varias instancias adjuntadas, se hace dispose() también de las instancias.
        /// </summary>
        public void dispose()
        {
            enabled = false;
            if (boundingBox != null)
            {
                boundingBox.dispose();
            }

            //Si es una instancia no liberar nada, lo hace el original.
            if (parentInstance != null)
            {
                parentInstance = null;
                return;
            }

            //hacer dispose de instancias
            if (meshInstances != null)
            {
                foreach (var meshInstance in meshInstances)
                {
                    meshInstance.dispose();
                }
                meshInstances = null;
            }

            //Dispose de mesh
            d3dMesh.Dispose();
            d3dMesh = null;

            //Dispose de texturas
            if (diffuseMaps != null)
            {
                for (var i = 0; i < diffuseMaps.Length; i++)
                {
                    if (diffuseMaps[i] != null)
                    {
                        diffuseMaps[i].dispose();
                    }
                }
                diffuseMaps = null;
            }
            if (lightMap != null)
            {
                lightMap.dispose();
                lightMap = null;
            }

            //VertexDeclaration
            vertexDeclaration.Dispose();
            vertexDeclaration = null;
        }
Esempio n. 2
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 public override void close()
 {
     collider.dispose();
     collisionableSphere.dispose();
     collisionableAABB.dispose();
     collisionableCylinder.dispose();
 }
 public override void Dispose()
 {
     box.dispose();
     box2.dispose();
     sphere.dispose();
     triagleAABB.dispose();
     obb.dispose();
 }
Esempio n. 4
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 public override void close()
 {
     tgcKinect.dispose();
     center.dispose();
     bounds.dispose();
     leftHandPointer.dispose();
     rightHandPointer.dispose();
 }
Esempio n. 5
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        /// <summary>
        /// Libera los recursos del Terreno
        /// </summary>
        public void dispose()
        {
            if (vbTerrain != null)
            {
                vbTerrain.Dispose();
            }

            if (terrainTexture != null)
            {
                terrainTexture.Dispose();
            }
            boundingBox.dispose();
        }
Esempio n. 6
0
        /// <summary>
        ///     Libera los recursos de la malla
        /// </summary>
        public void dispose()
        {
            Enabled = false;
            if (boundingBox != null)
            {
                boundingBox.dispose();
            }

            //dejar de utilizar originalData
            originalData = null;

            //Si es una instancia no liberar nada, lo hace el original.
            if (ParentInstance != null)
            {
                ParentInstance = null;
                return;
            }

            //hacer dispose de instancias
            foreach (var meshInstance in MeshInstances)
            {
                meshInstance.dispose();
            }
            MeshInstances = null;

            //Dispose de mesh
            d3dMesh.Dispose();
            d3dMesh = null;

            //Dispose de texturas
            if (DiffuseMaps != null)
            {
                for (var i = 0; i < DiffuseMaps.Length; i++)
                {
                    DiffuseMaps[i].dispose();
                }
                DiffuseMaps = null;
            }

            //VertexDeclaration
            VertexDeclaration.Dispose();
            VertexDeclaration = null;
        }
Esempio n. 7
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        /// <summary>
        /// Libera los recursos de la malla
        /// </summary>
        public void dispose()
        {
            this.enabled = false;
            if (boundingBox != null)
            {
                boundingBox.dispose();
            }

            //dejar de utilizar originalData
            originalData = null;

            //Si es una instancia no liberar nada, lo hace el original.
            if (parentInstance != null)
            {
                parentInstance = null;
                return;
            }

            //hacer dispose de instancias
            foreach (TgcKeyFrameMesh meshInstance in meshInstances)
            {
                meshInstance.dispose();
            }
            meshInstances = null;

            //Dispose de mesh
            this.d3dMesh.Dispose();
            this.d3dMesh = null;

            //Dispose de texturas
            if (diffuseMaps != null)
            {
                for (int i = 0; i < diffuseMaps.Length; i++)
                {
                    diffuseMaps[i].dispose();
                }
                diffuseMaps = null;
            }

            //VertexDeclaration
            vertexDeclaration.Dispose();
            vertexDeclaration = null;
        }
Esempio n. 8
0
        /// <summary>
        /// Libera los recursos de la malla
        /// </summary>
        public void dispose()
        {
            this.enabled = false;
            if (boundingBox != null)
            {
                boundingBox.dispose();
            }

            //Si es una instancia no liberar nada, lo hace el original.
            if (parentInstance != null)
            {
                parentInstance = null;
                return;
            }

            //hacer dispose de instancias
            foreach (TgcSkeletalMesh meshInstance in meshInstances)
            {
                meshInstance.dispose();
            }
            meshInstances = null;

            //Dispose de mesh
            this.d3dMesh.Dispose();
            this.d3dMesh = null;

            //Dispose de texturas
            if (diffuseMaps != null)
            {
                for (int i = 0; i < diffuseMaps.Length; i++)
                {
                    diffuseMaps[i].dispose();
                }
                diffuseMaps = null;
            }


            //Dispose de Box de joints
            if (skeletonRenderJoints != null)
            {
                foreach (TgcBox jointBox in skeletonRenderJoints)
                {
                    jointBox.dispose();
                }
                skeletonRenderJoints = null;
            }

            //Dispose de lineas de Bones
            if (skeletonRenderBones != null)
            {
                foreach (TgcLine boneLine in skeletonRenderBones)
                {
                    if (boneLine != null)
                    {
                        boneLine.dispose();
                    }
                }
                skeletonRenderBones = null;
            }

            //Liberar attachments
            foreach (TgcSkeletalBoneAttach attach in attachments)
            {
                attach.Mesh.dispose();
            }
            attachments = null;

            //VertexDeclaration
            vertexDeclaration.Dispose();
            vertexDeclaration = null;
        }
Esempio n. 9
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 public void dispose()
 {
     boundingBox.dispose();
     vertices = null;
 }