public QuaternionMsg(Quaternion q, bool fromUnity = false) { if (fromUnity) { q = TfUtils.TransormQuaternionUnity2ROS(q); } _x = q.x; _y = q.y; _z = q.z; _w = q.w; }
public Quaternion GetQuaternionUnity() { return(TfUtils.TransormQuaternionROS2Unity(new Quaternion(_x, _y, _z, _w))); }
public Vector3 GetRotationEulerUnity(int solution) { Vector3 rotationEuler = TfUtils.GetEulerYPR(new Quaternion(_x, _y, _z, _w), solution) * Mathf.Rad2Deg; return(new Vector3(rotationEuler.z, -rotationEuler.x, -rotationEuler.y)); }
public Vector3 GetRotationEulerROS(int solution) { return(TfUtils.GetEulerYPR(new Quaternion(_x, _y, _z, _w), solution)); }