protected void DrawTexture() { TextureUtilWrap.SetMipMapBiasNoDirty(m_Texture, Mathf.Min(m_MipLevel, TextureUtilWrap.GetMipmapCount(m_Texture) - 1) - Log2(Mathf.Max(m_Texture.width, 1) / m_TextureRect.width)); FilterMode filterMode = m_Texture.filterMode; TextureUtilWrap.SetFilterModeNoDirty(m_Texture, FilterMode.Point); if (m_ShowAlpha) { if (m_TextureAlphaOverride != null) { EditorGUI.DrawTextureTransparent(m_TextureRect, m_TextureAlphaOverride); } else { EditorGUI.DrawTextureAlpha(m_TextureRect, m_Texture); } } else { EditorGUI.DrawTextureTransparent(m_TextureRect, m_Texture); } TextureUtilWrap.SetMipMapBiasNoDirty(m_Texture, m_Texture.mipMapBias); TextureUtilWrap.SetFilterModeNoDirty(m_Texture, filterMode); }