Esempio n. 1
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        public TextureReference DefineTexture(string path)
        {
            //make sure its not already in there
            int index = TextureReferences.FindIndex((x) => x.Path.ToUpper() == path.ToUpper());
            if (index != -1) return TextureReferences[index];

            var pathFull = PathManager.FullyQualify(path);

            TextureReference tr = new TextureReference();

            //try loading it as tga
            tr.Name = Path.GetFileNameWithoutExtension(path);
            tr.Path = path;

            tr.PopulateBMP();
            tr.SetFormat(TextureFormat.Format4_I8);

            TextureReferences.Add(tr);

            LayoutMemory();

            return tr;
        }
Esempio n. 2
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        private static void LoadWalls(XmlDocument document)
        {
            XmlNodeList entities = document.GetElementsByTagName("wall");

            foreach (XmlElement element in entities)
            {
                string name      = element.GetAttribute("name");
                string shortName = element.GetAttribute("shortname");
                float  scale     = float.Parse(element.GetAttribute("scale"));

                bool unique = VerifyShortName(shortName);
                if (!unique)
                {
                    Debug.LogWarning("Shortname " + shortName + " already exists, aborting");
                    continue;
                }

                string type          = element.GetAttribute("type");
                bool   houseWall     = type == "house" || type == "arch";
                bool   arch          = type == "arch";
                bool   archBuildable = type == "lowfence";

                Model            bottomModel = null;
                Model            normalModel = null;
                TextureReference icon        = null;
                Color            color       = Color.white;

                List <string[]> categories = new List <string[]>();
                Materials       materials  = null;

                foreach (XmlElement child in element)
                {
                    switch (child.LocalName)
                    {
                    case "model":
                        Model model = new Model(child, LayerMasks.WallLayer);
                        if (model.Tag == "bottom")
                        {
                            bottomModel = model;
                        }
                        else
                        {
                            normalModel = model;
                        }
                        break;

                    case "category":
                        categories.Add(child.InnerText.Split('/'));
                        break;

                    case "color":
                        float r = float.Parse(child.GetAttribute("r"), CultureInfo.InvariantCulture);
                        float g = float.Parse(child.GetAttribute("g"), CultureInfo.InvariantCulture);
                        float b = float.Parse(child.GetAttribute("b"), CultureInfo.InvariantCulture);
                        color = new Color(r, g, b);
                        break;

                    case "materials":
                        materials = new Materials(child);
                        break;

                    case "icon":
                        icon = TextureReference.GetTextureReference(child.GetAttribute("location"));
                        break;
                    }
                }

                if (bottomModel == null)
                {
                    bottomModel = normalModel;
                }

                WallData data = ScriptableObject.CreateInstance <WallData>();
                data.Initialize(bottomModel, normalModel, name, shortName, color, scale, houseWall, arch, archBuildable, materials, icon);
                Database.Walls[shortName] = data;
                foreach (string[] category in categories)
                {
                    IconUnityListElement iconListElement = (IconUnityListElement)GuiManager.Instance.WallsTree.Add(data, category);
                    iconListElement.TextureReference = icon;
                }
            }
        }
Esempio n. 3
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        private static void LoadGrounds(XmlDocument document)
        {
            XmlNodeList entities = document.GetElementsByTagName("ground");

            foreach (XmlElement element in entities)
            {
                string name      = element.GetAttribute("name");
                string shortName = element.GetAttribute("shortname");

                Debug.Log("Loading ground " + name);

                bool unique = VerifyShortName(shortName);
                if (!unique)
                {
                    Debug.LogWarning("Shortname " + shortName + " already exists, aborting");
                    continue;
                }

                TextureReference tex2d      = null;
                TextureReference tex3d      = null;
                List <string[]>  categories = new List <string[]>();
                bool             diagonal   = false;

                foreach (XmlElement child in element)
                {
                    switch (child.LocalName)
                    {
                    case "tex":
                        string target = child.GetAttribute("target");
                        if (target == "editmode")
                        {
                            tex2d = TextureReference.GetTextureReference(child);
                        }
                        else if (target == "previewmode")
                        {
                            tex3d = TextureReference.GetTextureReference(child);
                        }
                        else
                        {
                            tex2d = TextureReference.GetTextureReference(child);
                            tex3d = tex2d;
                        }
                        break;

                    case "category":
                        categories.Add(child.InnerText.Split('/'));
                        break;

                    case "diagonal":
                        diagonal = true;
                        break;
                    }
                }

                if (tex2d == null || tex3d == null)
                {
                    Debug.LogWarning("No textures loaded, aborting");
                }

                GroundData data = ScriptableObject.CreateInstance <GroundData>();
                data.Initialize(name, shortName, tex2d, tex3d, diagonal);
                Database.Grounds[shortName] = data;
                foreach (string[] category in categories)
                {
                    IconUnityListElement iconListElement = (IconUnityListElement)GuiManager.Instance.GroundsTree.Add(data, category);
                    iconListElement.TextureReference = tex2d;
                }
                Debug.Log("Ground data " + name + " loaded and ready to use!");
            }
        }
Esempio n. 4
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 public Tile(TextureReference img)
 {
     imgref   = img;
     Behavior = 0;
 }
Esempio n. 5
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 public Tile(TextureReference img, TileBehavior behavior)
 {
     imgref   = img;
     Behavior = behavior;
 }
Esempio n. 6
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        /// <summary>
        /// Tries to read import statements for external .FX files
        /// </summary>
        /// <param name="xmlEffect">xml effect node</param>
        /// <param name="material">Material instance to store data in</param>
        void ReadEffectImport(XmlNode xmlMaterial, XmlNode xmlEffect, ref Material material)
        {
            // for now the simplest solution: Simply search for a file path containing ".fx"
            Match match = Regex.Match(xmlEffect.InnerXml, "\"([^\"]+\\.fx)\"");

            if (!match.Success)
            {
                return;
            }
            string filename = match.Groups[1].Value.Replace("%20", " ");

            if (!Path.IsPathRooted(filename))
            {
                filename = Path.GetDirectoryName(model.SourceFilename) + "\\" + filename;
            }

            CustomShader shader = new CustomShader();

            shader.Filename = filename;

            // Set parameters as given in <instance_effect>
            XmlNode xmlInstanceEffect = xmlMaterial.SelectSingleNode("instance_effect");

            if (xmlInstanceEffect == null)
            {
                return;
            }

            foreach (XmlNode setparam in xmlInstanceEffect.SelectNodes("setparam"))
            {
                // Name referencing a shader parameter
                string name = setparam.GetAttributeString("ref");

                // value can be color, vector, single or texture
                Object  value     = null;
                XmlNode valueNode = setparam.FirstChild;

                switch (valueNode.Name)
                {
                case "float":
                    value = XmlUtil.ParseFloats(valueNode.InnerText)[0];
                    break;

                case "float3":
                    value = XmlUtil.ParseVector3(valueNode.InnerText);
                    break;

                case "float4":
                    value = XmlUtil.ParseVector4(valueNode.InnerText);
                    break;

                case "float4x4":
                    value = XmlUtil.ParseMatrix(valueNode.InnerText);
                    break;

                case "surface":

                    TextureReference texture = new TextureReference();
                    texture.TextureChannel = "CHANNEL1";

                    string imageId = valueNode.SelectSingleNode("init_from").InnerText;

                    // texture/surface -> image
                    XmlNode root          = xmlEffect.OwnerDocument.DocumentElement;
                    XmlNode imageInitFrom = root.SelectSingleNode("library_images/image[@id='" +
                                                                  imageId + "']/init_from");
                    if (imageInitFrom == null)
                    {
                        throw new Exception("Image not found: " + imageId, null);
                    }

                    texture.Filename = imageInitFrom.InnerText.Trim();
                    texture.Filename = texture.Filename.Replace("file://", "");

                    if (!Path.IsPathRooted(texture.Filename))
                    {
                        texture.Filename = Path.GetDirectoryName(model.SourceFilename) + "\\" +
                                           texture.Filename;
                    }

                    value = texture;

                    break;
                }

                if (value != null)
                {
                    shader.Parameters.Add(name, value);
                }
            }

            material.Properties.Add(shader);
        }
Esempio n. 7
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 public ShaderReference(TextureReference reference)
     : this(ReferenceType.Texture, reference)
 {
 }
Esempio n. 8
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        private void btnImportTextureLevel_Click(object sender, EventArgs e)
        {
            // Extract the TextureReference structure to get the selected texture
            TextureReference textureData = (TextureReference)treeTextures.SelectedNode.Tag;
            TplTexture       tex         = tpl[textureData.TextureIdx];

            // Request image filename
            if (ofdTextureImportPath.ShowDialog() != DialogResult.OK)
            {
                return;
            }

            // Load image
            Bitmap bmp;

            try
            {
                bmp = new Bitmap(ofdTextureImportPath.FileName);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "Error loading image.",
                                MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (textureData.TextureLevel == -1) // Replacing whole texture
            {
                // Ask the user to select the format to import
                GxTextureFormatPickerDialog formatPickerDlg = new GxTextureFormatPickerDialog(
                    TplTexture.SupportedTextureFormats, tex.Format);
                if (formatPickerDlg.ShowDialog() != DialogResult.OK)
                {
                    return;
                }

                GxTextureFormat newFmt = formatPickerDlg.SelectedFormat;

                // Redefine the entire texture from the bitmap
                tex.DefineTextureFromBitmap(newFmt, GetSelectedMipmap(), GetNumMipmaps(), bmp);

                TextureHasChanged(textureData.TextureIdx);
                UpdateTextureTree();
                treeTextures.SelectedNode = treeTextures.Nodes.Cast <TreeNode>()
                                            .Where(tn => ((TextureReference)tn.Tag).TextureIdx == textureData.TextureIdx).First();
            }
            else // Replacing single level
            {
                if (bmp.Width != tex.WidthOfLevel(textureData.TextureLevel) ||
                    bmp.Height != tex.HeightOfLevel(textureData.TextureLevel))
                {
                    MessageBox.Show("The selected image has an invalid size to replace this level.\n" +
                                    "If you wish to replace the entire texture, select the node coresponding to the texture.",
                                    "Invalid image size", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
                    return;
                }

                // Replace just the selected level from the bitmap
                tex.DefineLevelDataFromBitmap(textureData.TextureLevel, GetSelectedMipmap(), bmp);

                TextureHasChanged(textureData.TextureIdx);
            }
        }
Esempio n. 9
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        /// <summary>
        /// Reads either a xmlColor or a texture from a XML node.
        /// Thus it searches for &lt;xmlcolor&gt; or &lt;texture&gt;.
        /// </summary>
        /// <param name="xmlEffect">XML effect node</param>
        /// <param name="xmlChildNode">XML child node of &lt;effect&gt;</param>
        /// <returns>Color, Texture or null if neither is found</returns>
        Object ReadColorOrTexture(XmlNode xmlEffect, XmlNode xmlChildNode)
        {
            if (xmlChildNode == null)
            {
                return(null);
            }

            XmlNode xmlColor = xmlChildNode.SelectSingleNode("color");

            if (xmlColor != null)
            {
                float[] values = XmlUtil.ParseFloats(xmlColor.InnerText);
                if (values.Length < 3 || values.Length > 4)
                {
                    throw new Exception("Unsupported Color format encountered");
                }

                if (values.Length == 4)
                {
                    return(new Color(values[0], values[1], values[2], values[3]));
                }
                else
                {
                    return(new Color(values[0], values[1], values[2]));
                }
            }
            else
            {
                XmlNode xmlTexture = xmlChildNode.SelectSingleNode("texture");
                if (xmlTexture == null)
                {
                    return(null);
                }

                TextureReference texture = new TextureReference();
                texture.TextureChannel = xmlTexture.Attributes["texcoord"].Value;

                // texture -> sampler
                string  samplerId = xmlTexture.Attributes["texture"].Value;
                string  imageId;
                XmlNode xmlSamplerSource = xmlEffect.SelectSingleNode(".//newparam[@sid='" +
                                                                      samplerId + "']/sampler2D/source");
                if (xmlSamplerSource != null)
                {
                    // sampler -> surface
                    string  surfaceId  = xmlSamplerSource.InnerText.Trim();
                    XmlNode surfaceRef = xmlEffect.SelectSingleNode(".//newparam[@sid='" + surfaceId +
                                                                    "']/surface/init_from");
                    if (surfaceRef == null)
                    {
                        throw new Exception("No image reference for texture found");
                    }

                    imageId = surfaceRef.InnerText.Trim();
                }
                else
                {
                    imageId = samplerId;
                }

                // texture/surface -> image
                XmlNode root          = xmlEffect.OwnerDocument.DocumentElement;
                XmlNode imageInitFrom = root.SelectSingleNode("library_images/image[@id='" +
                                                              imageId + "']/init_from");
                if (imageInitFrom == null)
                {
                    throw new Exception("Image not found: " + imageId);
                }

                texture.Filename = imageInitFrom.InnerText.Trim();
                texture.Filename = texture.Filename.Replace("file://", "");

                if (texture.Filename.Contains(".exr"))
                {
                    // exr-images (32 bit per channel) are not supported right now
                    // silently ignore
                    // TODO: Implement Warning Log messages
                    return(null);
                }

                return(texture);
            }
        }
Esempio n. 10
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        private void Update(EvaluationContext context)
        {
            var resourceManager = ResourceManager.Instance();
            var device          = resourceManager.Device;

            Size2 size = Resolution.GetValue(context);

            if (size.Width == 0 || size.Height == 0)
            {
                size = context.RequestedResolution;
            }

            if (size.Width <= 0 || size.Height <= 0 || size.Width > MaximumTexture2DSize || size.Height > MaximumTexture2DSize)
            {
                Log.Warning("Invalid texture size: " + size);
                return;
            }

            _sampleCount = Multisampling.GetValue(context).Clamp(1, 32);

            bool generateMips    = GenerateMips.GetValue(context);
            var  withDepthBuffer = WithDepthBuffer.GetValue(context);

            UpdateTextures(device, size, TextureFormat.GetValue(context), withDepthBuffer ? Format.R32_Typeless : Format.Unknown, generateMips);

            var deviceContext = device.ImmediateContext;

            // Save settings in context
            var prevRequestedResolution = context.RequestedResolution;
            var prevViewports           = deviceContext.Rasterizer.GetViewports <RawViewportF>();
            var prevTargets             = deviceContext.OutputMerger.GetRenderTargets(2, out var prevDepthStencilView);
            var prevObjectToWorld       = context.ObjectToWorld;
            var prevWorldToCamera       = context.WorldToCamera;
            var prevCameraToClipSpace   = context.CameraToClipSpace;

            deviceContext.Rasterizer.SetViewport(new SharpDX.Viewport(0, 0, size.Width, size.Height, 0.0f, 1.0f));
            deviceContext.OutputMerger.SetTargets(_multiSampledDepthBufferDsv, _multiSampledColorBufferRtv);

            // Clear
            var clear = Clear.GetValue(context);
            var c     = ClearColor.GetValue(context);

            if (clear || !_wasClearedOnce)
            {
                try
                {
                    deviceContext.ClearRenderTargetView(_multiSampledColorBufferRtv, new Color(c.X, c.Y, c.Z, c.W));
                    if (_multiSampledDepthBufferDsv != null)
                    {
                        deviceContext.ClearDepthStencilView(_multiSampledDepthBufferDsv, DepthStencilClearFlags.Depth, 1.0f, 0);
                    }

                    _wasClearedOnce = true;
                }
                catch
                {
                    Log.Error($"{Parent.Symbol.Name}: Error clearing actual render target.", SymbolChildId);
                }
            }



            // Set default values for new sub tree
            context.RequestedResolution = size;
            context.SetDefaultCamera();

            if (TextureReference.IsConnected)
            {
                var reference = TextureReference.GetValue(context);
                reference.ColorTexture = ColorTexture;
                reference.DepthTexture = DepthTexture;
            }

            // Render
            Command.GetValue(context);

            // Restore context
            context.ObjectToWorld       = prevObjectToWorld;
            context.WorldToCamera       = prevWorldToCamera;
            context.CameraToClipSpace   = prevCameraToClipSpace;
            context.RequestedResolution = prevRequestedResolution;
            deviceContext.Rasterizer.SetViewports(prevViewports);
            deviceContext.OutputMerger.SetTargets(prevDepthStencilView, prevTargets);


            if (_sampleCount > 1)
            {
                try
                {
                    device.ImmediateContext.ResolveSubresource(_multiSampledColorBuffer,
                                                               0,
                                                               _resolvedColorBuffer, 0,
                                                               _resolvedColorBuffer.Description.Format);

                    if (withDepthBuffer)
                    {
                        ResolveDepthBuffer();
                    }
                }
                catch (Exception e)
                {
                    Log.Error("resolving render target buffer failed:" + e.Message);
                }
            }

            if (generateMips)
            {
                deviceContext.GenerateMips(DownSamplingRequired ? _resolvedColorBufferSrv : _multiSampledColorBufferSrv);
            }

            // Clean up ref counts for RTVs
            for (int i = 0; i < prevTargets.Length; i++)
            {
                prevTargets[i]?.Dispose();
            }

            prevDepthStencilView?.Dispose();

            ColorBuffer.Value = ColorTexture;
            ColorBuffer.DirtyFlag.Clear();
            DepthBuffer.Value = DepthTexture;
            DepthBuffer.DirtyFlag.Clear();
        }
Esempio n. 11
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 public PropertyField()
 {
     texture = new TextureReference();
 }
Esempio n. 12
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        public string EvaluateTextureName(Texture texture, TextureReference reference)
        {
            var baseName = EvaluateTextureName(texture);

            return(GetTextureOutputName(baseName, reference));
        }
Esempio n. 13
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 public void Initialize(string name, string shortName, TextureReference tex2d, TextureReference tex3d, bool diagonal)
 {
     Name      = name;
     ShortName = shortName;
     Tex2d     = tex2d;
     Tex3d     = tex3d;
     Diagonal  = diagonal;
 }
Esempio n. 14
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 public void Initialize(Model bottomModel, Model normalModel, string name, string shortName, Color color, float scale, bool houseWall, bool arch, bool archBuildable, Materials materials, TextureReference icon)
 {
     BottomModel   = bottomModel;
     NormalModel   = normalModel;
     Name          = name;
     ShortName     = shortName;
     Color         = color;
     Scale         = scale;
     HouseWall     = houseWall;
     Arch          = arch;
     ArchBuildable = archBuildable;
     Icon          = icon;
     if (materials != null)
     {
         Materials = materials;
     }
     else
     {
         Materials = new Materials();
     }
 }