Esempio n. 1
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        /// <summary>
        /// Loads the DDS texture.
        /// </summary>
        /// <param name="fileName">The name.</param>
        /// <param name="quality"></param>
        /// <returns></returns>
        protected override BaseTexture LoadDDSTexture(string fileName, TextureQuality quality)
        {
            var device = MyMinerGame.Static.GraphicsDevice;
            if (device == null || device.IsDisposed)
            {
                return null;
            }

            //cannot use profiler because of multithreading
            //int loadDDSTextureBlock = -1;
            //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyTexture2D.LoadDDSTexture", ref loadDDSTextureBlock);

            MyMwcLog.WriteLine(string.Format("Loading DDS texture {0} ...", fileName), SysUtils.LoggingOptions.LOADING_TEXTURES);

            Texture loadedTexture = null;

            if (this.flags.HasFlag(TextureFlags.IgnoreQuality))
            {
                quality = TextureQuality.Full;
            }

            MyDDSFile.DDSFromFile(fileName, device, true, (int)quality, out loadedTexture);
            loadedTexture.Tag = this;

            if (!MyUtils.IsPowerOfTwo(loadedTexture.GetLevelDescription(0).Width) || !MyUtils.IsPowerOfTwo(loadedTexture.GetLevelDescription(0).Height))
            {
                throw new FormatException("Size must be power of two!");
            }

            //cannot use profiler because of multithreading
            //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock(loadDDSTextureBlock);
            return loadedTexture;
        }
Esempio n. 2
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            public ImportParameters(TextureConvertParameters textureParameters)
            {
                var asset = textureParameters.Texture;

                // Compute SRgb usage
                // If Texture is in auto mode, use the global settings, else use the settings overridden by the texture asset.
                IsSRgb = textureParameters.Texture.ColorSpace.ToColorSpace(textureParameters.ColorSpace, asset.Hint) == ColorSpace.Linear;

                DesiredSize        = new Size2((int)asset.Width, (int)asset.Height);
                IsSizeInPercentage = asset.IsSizeInPercentage;
                DesiredFormat      = asset.Format;
                DesiredAlpha       = asset.Alpha;
                TextureHint        = asset.Hint;
                GenerateMipmaps    = asset.GenerateMipmaps;
                if (asset.Alpha != AlphaFormat.None)
                {
                    PremultiplyAlpha = asset.PremultiplyAlpha;
                }
                ColorKeyColor    = asset.ColorKeyColor;
                ColorKeyEnabled  = asset.ColorKeyEnabled;
                TextureQuality   = textureParameters.TextureQuality;
                GraphicsPlatform = textureParameters.GraphicsPlatform;
                GraphicsProfile  = textureParameters.GraphicsProfile;
                Platform         = textureParameters.Platform;
            }
Esempio n. 3
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        /// <summary>
        /// Reloads this instance.
        /// </summary>
        internal bool Load(TextureQuality quality = 0, bool canBeMissing = false)
        {
            // TODO: !PetrM fix skipping mipmaps
            quality = 0;

            Debug.Assert(this.LoadState != LoadState.Loaded);

            bool loaded = false;

            if (!string.IsNullOrEmpty(ContentDir))
            {
                loaded = Load(ContentDir, quality, canBeMissing);
            }

            if (!loaded)
            {
                loaded = Load(MyFileSystem.ContentPath, quality, canBeMissing);
            }

            if (loaded && this.texture != null)
            {
                this.texture.DebugName = this.Name + " (Render)";
                this.LoadState         = LoadState.Loaded;

                OnLoaded();
            }

            return(loaded);
        }
Esempio n. 4
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        /// <summary>
        /// Loads the DDS texture.
        /// </summary>
        /// <param name="fileName">The name.</param>
        /// <param name="quality"></param>
        /// <returns></returns>
        protected override BaseTexture LoadDDSTexture(string fileName, TextureQuality quality)
        {
            var device = MyMinerGame.Static.GraphicsDevice;

            if (device == null || device.IsDisposed)
            {
                return(null);
            }

            //cannot use profiler because of multithreading
            //int loadDDSTextureBlock = -1;
            //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyTexture2D.LoadDDSTexture", ref loadDDSTextureBlock);

            MyMwcLog.WriteLine(string.Format("Loading DDS texture {0} ...", fileName), SysUtils.LoggingOptions.LOADING_TEXTURES);

            Texture loadedTexture = null;

            if (this.flags.HasFlag(TextureFlags.IgnoreQuality))
            {
                quality = TextureQuality.Full;
            }

            MyDDSFile.DDSFromFile(fileName, device, true, (int)quality, out loadedTexture);
            loadedTexture.Tag = this;

            if (!MyUtils.IsPowerOfTwo(loadedTexture.GetLevelDescription(0).Width) || !MyUtils.IsPowerOfTwo(loadedTexture.GetLevelDescription(0).Height))
            {
                throw new FormatException("Size must be power of two!");
            }

            //cannot use profiler because of multithreading
            //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock(loadDDSTextureBlock);
            return(loadedTexture);
        }
Esempio n. 5
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        /// <summary>
        /// Loads the DDS texture.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <param name="quality"></param>
        /// <returns></returns>
        protected override SharpDX.Direct3D9.BaseTexture LoadDDSTexture(string name, TextureQuality quality)
        {
            try
            {
                var device = MyMinerGame.Static.GraphicsDevice;
                if (device == null || device.IsDisposed)
                {
                    return(null);
                }

                if (this.flags.HasFlag(TextureFlags.IgnoreQuality))
                {
                    quality = TextureQuality.Full;
                }

                CubeTexture loadedTexture;
                MyDDSFile.DDSFromFile(name, device, true, (int)quality, out loadedTexture);
                loadedTexture.Tag = this;

                return(loadedTexture);
            }
            catch (FileNotFoundException)
            {
            }
            catch (Exception ddsException)
            {
                Debug.WriteLine(string.Format("W:Texture Cube (DDS) {0}", ddsException.Message));
            }

            return(null);
        }
Esempio n. 6
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            public ImportParameters(TextureConvertParameters textureParameters)
            {
                var asset = textureParameters.Texture;

                // Compute SRgb usage
                // If Texture is in auto mode, use the global settings, else use the settings overridden by the texture asset.
                IsSRgb             = textureParameters.Texture.Type.IsSRgb(textureParameters.ColorSpace);
                DesiredSize        = new Size2((int)asset.Width, (int)asset.Height);
                IsSizeInPercentage = asset.IsSizeInPercentage;
                ShouldCompress     = asset.IsCompressed;
                DesiredAlpha       = asset.Type.Alpha;
                TextureHint        = asset.Type.Hint;
                InvertY            = (asset.Type.Hint == TextureHint.NormalMap) ? ((NormapMapTextureType)asset.Type).InvertY : false;
                GenerateMipmaps    = asset.GenerateMipmaps;
                if (asset.Type.Alpha != AlphaFormat.None)
                {
                    PremultiplyAlpha = asset.Type.PremultiplyAlpha;
                }
                ColorKeyColor    = asset.Type.ColorKeyColor;
                ColorKeyEnabled  = asset.Type.ColorKeyEnabled;
                TextureQuality   = textureParameters.TextureQuality;
                GraphicsPlatform = textureParameters.GraphicsPlatform;
                GraphicsProfile  = textureParameters.GraphicsProfile;
                Platform         = textureParameters.Platform;
            }
Esempio n. 7
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        /// <summary>
        /// Loads the DDS texture.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <param name="quality"></param>
        /// <returns></returns>
        protected override SharpDX.Direct3D9.BaseTexture LoadDDSTexture(string name, TextureQuality quality)
        {
            try
            {
                var device = MyMinerGame.Static.GraphicsDevice;
                if (device == null || device.IsDisposed)
                {
                    return null;
                }

                if (this.flags.HasFlag(TextureFlags.IgnoreQuality))
                {
                    quality = TextureQuality.Full;
                }

                CubeTexture loadedTexture;
                MyDDSFile.DDSFromFile(name, device, true, (int)quality, out loadedTexture);
                loadedTexture.Tag = this;

                return loadedTexture;
            }
            catch (FileNotFoundException)
            {
                
            }
            catch (Exception ddsException)
            {
                Debug.WriteLine(string.Format("W:Texture Cube (DDS) {0}", ddsException.Message));
            }

            return null;
        }
Esempio n. 8
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        public static void Initialize(ContentManager content, GraphicsDevice device)
        {
#if __DESKTOP__
            TEXTURE_QUALITY = TextureQuality.HD;
#else
            TEXTURE_QUALITY = GetPreferredQuality(device);
#endif

            LoadContent(content);
        }
 public SpriteSheetParameters(SpriteSheetAsset sheetAsset, Dictionary <SpriteInfo, string> imageToTextureUrl,
                              PlatformType platform, GraphicsPlatform graphicsPlatform, GraphicsProfile graphicsProfile, TextureQuality textureQuality)
 {
     ImageToTextureUrl = imageToTextureUrl;
     SheetAsset        = sheetAsset;
     Platform          = platform;
     GraphicsPlatform  = graphicsPlatform;
     GraphicsProfile   = graphicsProfile;
     TextureQuality    = textureQuality;
 }
Esempio n. 10
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        /// <summary>
        /// Initializes a new instance of the <see cref="T:System.Object"/> class.
        /// </summary>
        static MyTextureManager()
        {
            Quality                 = TextureQuality.Half;
            m_textures              = new Dictionary <string, MyTexture>();
            m_loadingQueue          = new ConcurrentQueue <MyTexture>();
            m_dbgSendTimer          = new Timer(1500);
            m_dbgSendTimer.Elapsed += DbgWatchLoadedTexturesDelayed;
            Enabled                 = true;

            //Task.Factory.StartNew(BackgroundLoader, TaskCreationOptions.LongRunning);
        }
Esempio n. 11
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        public static void Initialize(ContentManager content, GraphicsDevice device)
        {
            if (MonoSAMGame.IsDesktop())
            {
                TEXTURE_QUALITY = TextureQuality.HD;
            }
            else
            {
                TEXTURE_QUALITY = GetPreferredQuality(device);
            }

            LoadContent(content);
        }
Esempio n. 12
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        /// <summary>
        /// Reloads this instance.
        /// </summary>
        internal bool Load(TextureQuality quality = 0)
        {
            Debug.Assert(this.LoadState != LoadState.Loaded);

            MyMwcLog.WriteLine(string.Format("Loading texture {0} ...", this.Name), SysUtils.LoggingOptions.LOADING_TEXTURES);

            var ddsTexture = new FileInfo(MyMinerGame.Static.RootDirectory + "\\" + this.Name + ".dds");

            // System.Diagnostics.Debug.Assert(ddsTexture.Exists);
            if (ddsTexture.Exists)
            {
                this.texture = LoadDDSTexture(ddsTexture.FullName, quality);// : LoadXNATexture(this.Name);
            }
            else
            {
                var pngTexture = new FileInfo(MyMinerGame.Static.RootDirectory + "\\" + this.Name + ".png");
                if (pngTexture.Exists)
                {
                    this.texture = LoadPNGTexture(pngTexture.FullName);// : LoadXNATexture(this.Name);
                }
                else
                {
                    this.LoadState = LoadState.Error;
                    string s = "Texture " + this.Name + " is missing.";
                    System.Diagnostics.Debug.Assert(pngTexture.Exists, s);
                    return(false);
                }
            }

            if (this.texture == null)
            {
                this.LoadState = LoadState.Error;

                return(false);
            }

            this.texture.DebugName = this.Name;
            this.LoadState         = LoadState.Loaded;

            //   if (Name.Contains("Textures\\GUI\\Loading"))
            //  {
            //}

            UpdateProperties(texture);

            MyMwcLog.WriteLine(string.Format("Texture {0} loaded", this.Name), SysUtils.LoggingOptions.LOADING_TEXTURES);

            OnLoaded();

            return(true);
        }
Esempio n. 13
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        internal Settings()
        {
            HIGHLIGHT_FX                 = GameSettings.HIGHLIGHT_FX;
            INFLIGHT_HIGHLIGHT           = GameSettings.INFLIGHT_HIGHLIGHT;
            TEMPERATURE_GAUGES_MODE      = GameSettings.TEMPERATURE_GAUGES_MODE;
            CAMERA_DOUBLECLICK_MOUSELOOK = GameSettings.CAMERA_DOUBLECLICK_MOUSELOOK;
            ADVANCED_TWEAKABLES          = GameSettings.ADVANCED_TWEAKABLES;
            CONFIRM_MESSAGE_DELETION     = GameSettings.CONFIRM_MESSAGE_DELETION;
            ADVANCED_MESSAGESAPP         = GameSettings.ADVANCED_MESSAGESAPP;
            EXTENDED_BURNTIME            = GameSettings.EXTENDED_BURNTIME;

            ANTI_ALIASING   = (AntiAlias)GameSettings.ANTI_ALIASING;
            TEXTURE_QUALITY = (TextureQuality)GameSettings.TEXTURE_QUALITY;
        }
 /// <summary>
 /// Loads all settins from player prefs.
 /// </summary>
 private void LoadSettings()
 {
     PlayerPrefs.GetFloat("MasterVolume", MasterVolume);
     PlayerPrefs.GetFloat("MusicVolume", MusicVolume);
     PlayerPrefs.GetFloat("SFXVolume", EffectsVolume);
     _Resolution     = (Resolution)PlayerPrefs.GetInt("Resolution");
     _AspectRatio    = (AspectRatio)PlayerPrefs.GetInt("AspectRatio");
     VSync           = PlayerPrefs.GetInt("VSync");
     _WindowMode     = (WindowMode)PlayerPrefs.GetInt("WindowMode");
     _MenuType       = (MenuType)PlayerPrefs.GetInt("MenuType");
     _TextureQuality = (TextureQuality)PlayerPrefs.GetInt("TextureQuality");
     _SchemeIndex    = PlayerPrefs.GetInt("GamepadScheme");
     Debug.Log("Player Settings Loaded!");
 }
Esempio n. 15
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        bool Load(string contentDir, TextureQuality quality, bool canBeMissing)
        {
            string ext = Path.GetExtension(Name);

            if (String.IsNullOrEmpty(ext))
            {
                Debug.Fail("Texture without extension: " + Name);
                Name += ".dds";
                ext   = ".dds";
            }

            string path = Path.Combine(contentDir, Name);

            if (MyFileSystem.FileExists(path))
            {
                try
                {
                    if (ext.Equals(".dds", StringComparison.InvariantCultureIgnoreCase))
                    {
                        this.texture = LoadDDSTexture(path, quality);
                    }
                    else if (ext.Equals(".png", StringComparison.InvariantCultureIgnoreCase))
                    {
                        this.texture = LoadPNGTexture(path);
                    }
                    else
                    {
                        Debug.Fail("Unsupported texture format: " + path);
                        MyRender.Log.WriteLine(String.Format("Unsupported texture format: {0}", path));
                    }
                }
                catch (SharpDXException e)
                {
                    MyRender.Log.WriteLine(String.Format("Error decoding texture, file might be corrupt, quality {1}: {0}", path, quality));
                }
                catch (Exception e)
                {
                    MyRender.Log.WriteLine(String.Format("Error loading texture, quality {1}: {0}", path, quality));
                    throw new ApplicationException("Error loading texture: " + path, e);
                }
            }

            if (!canBeMissing && this.texture == null)
            {
                this.LoadState = LoadState.Error;
                return(false);
            }

            return(true);
        }
Esempio n. 16
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 public TextureConvertParameters(
     UFile sourcePathFromDisk,
     TextureAsset texture,
     PlatformType platform,
     GraphicsPlatform graphicsPlatform,
     GraphicsProfile graphicsProfile,
     TextureQuality textureQuality)
 {
     SourcePathFromDisk = sourcePathFromDisk;
     Texture            = texture;
     Platform           = platform;
     GraphicsPlatform   = graphicsPlatform;
     GraphicsProfile    = graphicsProfile;
     TextureQuality     = textureQuality;
 }
Esempio n. 17
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 public ImportParameters(TextureConvertParameters textureParameters)
 {
     var asset = textureParameters.Texture;
     IsSRgb = asset.SRgb;
     DesiredSize = new Size2((int)asset.Width, (int)asset.Height);
     IsSizeInPercentage = asset.IsSizeInPercentage;
     DesiredFormat = asset.Format;
     DesiredAlpha = asset.Alpha;
     TextureHint = asset.Hint;
     GenerateMipmaps = asset.GenerateMipmaps;
     PremultiplyAlpha = asset.PremultiplyAlpha;
     ColorKeyColor  = asset.ColorKeyColor;
     ColorKeyEnabled = asset.ColorKeyEnabled;
     TextureQuality = textureParameters.TextureQuality;
     GraphicsPlatform = textureParameters.GraphicsPlatform;
     GraphicsProfile = textureParameters.GraphicsProfile;
     Platform = textureParameters.Platform;
 }
Esempio n. 18
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 public TextureConvertParameters(
     UFile sourcePathFromDisk, 
     TextureAsset texture, 
     PlatformType platform, 
     GraphicsPlatform graphicsPlatform, 
     GraphicsProfile graphicsProfile, 
     TextureQuality textureQuality,
     ColorSpace colorSpace)
 {
     SourcePathFromDisk = sourcePathFromDisk;
     Texture = texture;
     IsStreamable = texture.IsStreamable;
     Platform = platform;
     GraphicsPlatform = graphicsPlatform;
     GraphicsProfile = graphicsProfile;
     TextureQuality = textureQuality;
     ColorSpace = colorSpace;
 }
Esempio n. 19
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            public ImportParameters(SpriteSheetAssetCompiler.SpriteSheetParameters spriteSheetParameters)
            {
                var asset = spriteSheetParameters.SheetAsset;

                IsSRgb             = asset.SRgb;
                DesiredSize        = new Size2(100, 100);
                IsSizeInPercentage = true;
                DesiredFormat      = asset.Format;
                DesiredAlpha       = asset.Alpha;
                TextureHint        = TextureHint.Color;
                GenerateMipmaps    = asset.GenerateMipmaps;
                PremultiplyAlpha   = asset.PremultiplyAlpha;
                ColorKeyColor      = asset.ColorKeyColor;
                ColorKeyEnabled    = asset.ColorKeyEnabled;
                TextureQuality     = spriteSheetParameters.TextureQuality;
                GraphicsPlatform   = spriteSheetParameters.GraphicsPlatform;
                GraphicsProfile    = spriteSheetParameters.GraphicsProfile;
                Platform           = spriteSheetParameters.Platform;
            }
Esempio n. 20
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            public ImportParameters(TextureConvertParameters textureParameters)
            {
                var asset = textureParameters.Texture;

                IsSRgb             = asset.SRgb;
                DesiredSize        = new Size2((int)asset.Width, (int)asset.Height);
                IsSizeInPercentage = asset.IsSizeInPercentage;
                DesiredFormat      = asset.Format;
                DesiredAlpha       = asset.Alpha;
                TextureHint        = asset.Hint;
                GenerateMipmaps    = asset.GenerateMipmaps;
                PremultiplyAlpha   = asset.PremultiplyAlpha;
                ColorKeyColor      = asset.ColorKeyColor;
                ColorKeyEnabled    = asset.ColorKeyEnabled;
                TextureQuality     = textureParameters.TextureQuality;
                GraphicsPlatform   = textureParameters.GraphicsPlatform;
                GraphicsProfile    = textureParameters.GraphicsProfile;
                Platform           = textureParameters.Platform;
            }
Esempio n. 21
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        public virtual RenderTexture CreateStereoScreen()
        {
            float scale = NvrViewer.Instance.StereoScreenScale;

            int width  = (int)recommendedTextureSize[0];
            int height = (int)recommendedTextureSize[1];

            width  = width == 0 ? Screen.width : width;
            height = height == 0 ? Screen.height : height;

            bool  useDFT           = NvrViewer.USE_DTR && !NvrGlobal.supportDtr;
            float DFT_TextureScale = 0.8f;

            if (useDFT)
            {
                TextureQuality textureQuality = NvrViewer.Instance.TextureQuality;
                if (textureQuality == TextureQuality.Best)
                {
                    DFT_TextureScale = 1f;
                }
                else if (textureQuality == TextureQuality.Good)
                {
                    DFT_TextureScale = 0.8f;
                }
                else if (textureQuality == TextureQuality.Simple)
                {
                    DFT_TextureScale = 0.6666666666666666f;
                }
                width  = (int)(width * DFT_TextureScale);
                height = (int)(height * DFT_TextureScale);
            }

            NvrViewer.Instance.AndroidLog("Creating ss tex "
                                          + width + " x " + height + "." + "sInfo : [" + Screen.width + "," + Screen.height + "].DFT_TexScal=" + DFT_TextureScale
                                          + ",TexQuality=" + NvrViewer.Instance.TextureQuality.ToString());

            var rt = new RenderTexture(width, height, 24, RenderTextureFormat.Default);

            rt.anisoLevel   = 0;
            rt.antiAliasing = Mathf.Max(QualitySettings.antiAliasing, 1);
            rt.Create();
            return(rt);
        }
    private static int TextureQuality2MasterTextureLimit(TextureQuality textureQuality)
    {
        switch (textureQuality)
        {
        case TextureQuality.Eighth:
            return(3);

        case TextureQuality.Quarter:
            return(2);

        case TextureQuality.Half:
            return(1);

        case TextureQuality.Full:
            return(0);

        default:
            Debug.LogError("Could not convert texture quality level to int: " + textureQuality + ", defaulting to Half.");
            return(1);
        }
    }
Esempio n. 23
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 private void EnableDashBoard()
 {
     //Debug.Log(CategoryTitle);
     dashboard.GetComponent <Image>().CrossFadeAlpha(1f, 0.3f, false);
     CategoryTitle.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     Overview.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     Inventory.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     Config.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     Save.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     Load.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     Exit.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     Language.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     GraphicsQuality.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     TextureQuality.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     FoV.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     QualityValue.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     GQ_LeftArrow.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     GQ_RightArrow.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     LDD_Label.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false);
     DashboardStatus = true;
 }
Esempio n. 24
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            public ImportParameters(SpriteSheetAssetCompiler.SpriteSheetParameters spriteSheetParameters)
            {
                var asset = spriteSheetParameters.SheetAsset;

                // Compute SRgb usage
                // If Texture is in auto mode, use the global settings, else use the settings overridden by the texture asset.
                IsSRgb = asset.ColorSpace.ToColorSpace(spriteSheetParameters.ColorSpace, TextureHint.Color) == ColorSpace.Linear;

                DesiredSize        = new Size2(100, 100);
                IsSizeInPercentage = true;
                DesiredFormat      = asset.Format;
                DesiredAlpha       = asset.Alpha;
                TextureHint        = TextureHint.Color;
                GenerateMipmaps    = asset.GenerateMipmaps;
                PremultiplyAlpha   = asset.PremultiplyAlpha;
                ColorKeyColor      = asset.ColorKeyColor;
                ColorKeyEnabled    = asset.ColorKeyEnabled;
                TextureQuality     = spriteSheetParameters.TextureQuality;
                GraphicsPlatform   = spriteSheetParameters.GraphicsPlatform;
                GraphicsProfile    = spriteSheetParameters.GraphicsProfile;
                Platform           = spriteSheetParameters.Platform;
            }
Esempio n. 25
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            public ImportParameters(TextureConvertParameters textureParameters)
            {
                var asset = textureParameters.Texture;

                // Compute SRgb usage
                // If Texture is in auto mode, use the global settings, else use the settings overridden by the texture asset. 
                IsSRgb = textureParameters.Texture.ColorSpace.ToColorSpace(textureParameters.ColorSpace, asset.Hint) == ColorSpace.Linear;

                DesiredSize = new Size2((int)asset.Width, (int)asset.Height);
                IsSizeInPercentage = asset.IsSizeInPercentage;
                DesiredFormat = asset.Format;
                DesiredAlpha = asset.Alpha;
                TextureHint = asset.Hint;
                GenerateMipmaps = asset.GenerateMipmaps;
                PremultiplyAlpha = asset.PremultiplyAlpha;
                ColorKeyColor  = asset.ColorKeyColor;
                ColorKeyEnabled = asset.ColorKeyEnabled;
                TextureQuality = textureParameters.TextureQuality;
                GraphicsPlatform = textureParameters.GraphicsPlatform;
                GraphicsProfile = textureParameters.GraphicsProfile;
                Platform = textureParameters.Platform;
            }
Esempio n. 26
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 private void DisableDashBoard()
 {
     dashboard.GetComponent <Image>().CrossFadeAlpha(0.01f, 0.3f, false);
     CategoryTitle.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     Overview.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     Inventory.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     Config.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     Save.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     Load.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     Exit.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     PlayedTime.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     Reputation.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     Language.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     GraphicsQuality.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     TextureQuality.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     FoV.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     QualityValue.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     GQ_LeftArrow.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     GQ_RightArrow.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     LDD_Label.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false);
     LDD_Arrow.GetComponent <Image>().CrossFadeAlpha(0.01f, 0.3f, false);
     SetUICategoryContent(44);
     DashboardStatus = false;
 }
Esempio n. 27
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            public ImportParameters(SpriteSheetAssetCompiler.SpriteSheetParameters spriteSheetParameters)
            {
                var asset = spriteSheetParameters.SheetAsset;

                // Compute SRgb usage
                // If Texture is in auto mode, use the global settings, else use the settings overridden by the texture asset. 
                IsSRgb = asset.ColorSpace.ToColorSpace(spriteSheetParameters.ColorSpace, TextureHint.Color) == ColorSpace.Linear;

                DesiredSize = new Size2(100, 100);
                IsSizeInPercentage = true;
                DesiredFormat = asset.Format;
                DesiredAlpha = asset.Alpha;
                TextureHint = TextureHint.Color;
                GenerateMipmaps = asset.GenerateMipmaps;
                PremultiplyAlpha = asset.PremultiplyAlpha;
                ColorKeyColor = asset.ColorKeyColor;
                ColorKeyEnabled = asset.ColorKeyEnabled;
                TextureQuality = spriteSheetParameters.TextureQuality;
                GraphicsPlatform = spriteSheetParameters.GraphicsPlatform;
                GraphicsProfile = spriteSheetParameters.GraphicsProfile;
                Platform = spriteSheetParameters.Platform;
            }
Esempio n. 28
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            protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile, OverrideUpgraderHint overrideHint)
            {
                int backBufferWidth = asset.BackBufferWidth ?? 1280;

                asset.RemoveChild("BackBufferWidth");
                int backBufferHeight = asset.BackBufferHeight ?? 720;

                asset.RemoveChild("BackBufferHeight");
                GraphicsProfile profile = asset.DefaultGraphicsProfile ?? GraphicsProfile.Level_9_1;

                asset.RemoveChild("DefaultGraphicsProfile");
                ColorSpace colorSpace = asset.ColorSpace ?? ColorSpace.Linear;

                asset.RemoveChild("ColorSpace");
                DisplayOrientation displayOrientation = asset.DisplayOrientation ?? DisplayOrientation.Default;

                asset.RemoveChild("DisplayOrientation");
                TextureQuality textureQuality = asset.TextureQuality ?? TextureQuality.Fast;

                asset.RemoveChild("TextureQuality");
                var renderingMode = RenderingMode.HDR;

                if (asset.RenderingMode != null)
                {
                    if (asset.RenderingMode == "LDR")
                    {
                        renderingMode = RenderingMode.LDR;
                    }
                }
                asset.RemoveChild("RenderingMode");

                var configurations = new DynamicYamlArray(new YamlSequenceNode());

                asset.Defaults = configurations;

                dynamic renderingSettings = new DynamicYamlMapping(new YamlMappingNode {
                    Tag = "!SiliconStudio.Xenko.Graphics.RenderingSettings,SiliconStudio.Xenko.Graphics"
                });

                renderingSettings.DefaultBackBufferWidth  = backBufferWidth;
                renderingSettings.DefaultBackBufferHeight = backBufferHeight;
                renderingSettings.DefaultGraphicsProfile  = profile;
                renderingSettings.ColorSpace         = colorSpace;
                renderingSettings.DisplayOrientation = displayOrientation;
                asset.Defaults.Add(renderingSettings);

                dynamic editorSettings = new DynamicYamlMapping(new YamlMappingNode {
                    Tag = "!SiliconStudio.Xenko.Assets.EditorSettings,SiliconStudio.Xenko.Assets"
                });

                editorSettings.RenderingMode = renderingMode;
                asset.Defaults.Add(editorSettings);

                dynamic textSettings = new DynamicYamlMapping(new YamlMappingNode {
                    Tag = "!SiliconStudio.Xenko.Assets.Textures.TextureSettings,SiliconStudio.Xenko.Assets"
                });

                textSettings.TextureQuality = textureQuality;
                asset.Defaults.Add(textSettings);

                dynamic physicsSettings = new DynamicYamlMapping(new YamlMappingNode {
                    Tag = "!SiliconStudio.Xenko.Physics.PhysicsSettings,SiliconStudio.Xenko.Physics"
                });

                asset.Defaults.Add(physicsSettings);

                var defaultFilters = new DynamicYamlArray(new YamlSequenceNode());

                asset.PlatformFilters = defaultFilters;
                asset.PlatformFilters.Add("PowerVR SGX 54[0-9]");
                asset.PlatformFilters.Add("Adreno \\(TM\\) 2[0-9][0-9]");
                asset.PlatformFilters.Add("Adreno (TM) 320");
                asset.PlatformFilters.Add("Adreno (TM) 330");
                asset.PlatformFilters.Add("Adreno \\(TM\\) 4[0-9][0-9]");
                asset.PlatformFilters.Add("NVIDIA Tegra");
                asset.PlatformFilters.Add("Intel(R) HD Graphics");
                asset.PlatformFilters.Add("^Mali\\-4");
                asset.PlatformFilters.Add("^Mali\\-T6");
                asset.PlatformFilters.Add("^Mali\\-T7");
            }
Esempio n. 29
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 /// <summary>
 /// Initializes a new instance of the <see cref="CompressingRequest"/> class.
 /// </summary>
 /// <param name="format">The compression format.</param>
 public CompressingRequest(SiliconStudio.Xenko.Graphics.PixelFormat format, TextureQuality quality = TextureQuality.Fast)
 {
     this.Format = format;
     this.Quality = quality;
 }
Esempio n. 30
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 public ImportParameters(SpriteSheetAssetCompiler.SpriteSheetParameters spriteSheetParameters)
 {
     var asset = spriteSheetParameters.SheetAsset;
     IsSRgb = asset.SRgb;
     DesiredSize = new Size2(100, 100);
     IsSizeInPercentage = true;
     DesiredFormat = asset.Format;
     DesiredAlpha = asset.Alpha;
     TextureHint = TextureHint.Color;
     GenerateMipmaps = asset.GenerateMipmaps;
     PremultiplyAlpha = asset.PremultiplyAlpha;
     ColorKeyColor = asset.ColorKeyColor;
     ColorKeyEnabled = asset.ColorKeyEnabled;
     TextureQuality = spriteSheetParameters.TextureQuality;
     GraphicsPlatform = spriteSheetParameters.GraphicsPlatform;
     GraphicsProfile = spriteSheetParameters.GraphicsProfile;
     Platform = spriteSheetParameters.Platform;
 }
Esempio n. 31
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		public static void Initialize(ContentManager content, GraphicsDevice device)
		{

#if __DESKTOP__
			TEXTURE_QUALITY = TextureQuality.HD;
#else
			TEXTURE_QUALITY = GetPreferredQuality(device);
#endif

			LoadContent(content);
		}
    /// <summary>
    ///  Do actions based on current active scene.
    /// </summary>
    private void SwitchSettings()
    {
        switch (CurrentSelection)
        {
        case "MenuType":
            if (gamepad.GetButtonDown("RB"))
            {
                if (_MenuType < MenuType.WINDOW)
                {
                    _MenuType++;
                }
                else
                {
                    _MenuType = 0;
                }
                PlayerPrefs.SetInt("MenuType", (int)_MenuType);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            else if (gamepad.GetButtonDown("LB"))
            {
                if (_MenuType > MenuType.RADIAL)
                {
                    _MenuType--;
                }
                else
                {
                    _MenuType = MenuType.WINDOW;;
                }
                UpdateTextAndApplySettings();
                PlayerPrefs.SetInt("MenuType", (int)_MenuType);
                PlayerPrefs.Save();
            }
            break;

        case "WindowMode":
            if (gamepad.GetButtonDown("RB"))
            {
                if (_WindowMode < WindowMode.WINDOWED)
                {
                    _WindowMode++;
                }
                else
                {
                    _WindowMode = 0;
                }
                PlayerPrefs.SetInt("WindowMode", (int)_WindowMode);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            else if (gamepad.GetButtonDown("LB"))
            {
                if (_WindowMode > WindowMode.FULLSCREEN)
                {
                    _WindowMode--;
                }
                else
                {
                    _WindowMode = WindowMode.WINDOWED;
                }
                PlayerPrefs.SetInt("WindowMode", (int)_WindowMode);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            break;

        case "Resolution":
            if (gamepad.GetButtonDown("RB"))
            {
                PlayerPrefs.SetInt("Resolution", (int)_Resolution);
                PlayerPrefs.Save();
            }
            else if (gamepad.GetButtonDown("LB"))
            {
                PlayerPrefs.SetInt("Resolution", (int)_Resolution);
                PlayerPrefs.Save();
            }
            break;

        case "AspectRatio":
            if (gamepad.GetButtonDown("RB"))
            {
                if (_AspectRatio < AspectRatio.FIVE_FOUR)
                {
                    _AspectRatio++;
                }
                else
                {
                    _AspectRatio = AspectRatio.SIXTEEN_NINE;
                }
                PlayerPrefs.SetInt("AspectRatio", (int)_AspectRatio);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            else if (gamepad.GetButtonDown("LB"))
            {
                if (_AspectRatio > AspectRatio.SIXTEEN_NINE)
                {
                    _AspectRatio--;
                }
                else
                {
                    _AspectRatio = AspectRatio.FIVE_FOUR;
                }
                PlayerPrefs.SetInt("AspectRatio", (int)_AspectRatio);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            break;

        case "VSync":
            if (gamepad.GetButtonDown("RB"))
            {
                if (VSync == 0)
                {
                    VSync = 1;
                }
                else if (VSync == 1)
                {
                    VSync = 0;
                }
                PlayerPrefs.SetInt("VSync", VSync);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            else if (gamepad.GetButtonDown("LB"))
            {
                if (VSync == 0)
                {
                    VSync = 1;
                }
                else if (VSync == 1)
                {
                    VSync = 0;
                }
                PlayerPrefs.SetInt("VSync", VSync);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            break;

        case "TextureQuality":
            if (gamepad.GetButtonDown("RB"))
            {
                if (_TextureQuality < TextureQuality.ULTRA)
                {
                    _TextureQuality++;
                }
                else
                {
                    _TextureQuality = 0;
                }
                PlayerPrefs.SetInt("TextureQuality", (int)_TextureQuality);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            else if (gamepad.GetButtonDown("LB"))
            {
                if (_TextureQuality > TextureQuality.VERY_LOW)
                {
                    _TextureQuality--;
                }
                else
                {
                    _TextureQuality = TextureQuality.ULTRA;
                }
                PlayerPrefs.SetInt("TextureQuality", (int)_TextureQuality);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            break;

        case "MasterVolume":
            if (gamepad.GetButton("LB"))
            {
                if (MasterVolume > 0)
                {
                    MasterVolume--;
                }
                PlayerPrefs.SetFloat("MasterVolume", MasterVolume);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            else if (gamepad.GetButton("RB"))
            {
                if (MasterVolume < 100)
                {
                    MasterVolume++;
                }
                PlayerPrefs.SetFloat("MasterVolume", MasterVolume);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            break;

        case "MusicVolume":
            if (gamepad.GetButton("LB"))
            {
                if (MusicVolume > 0)
                {
                    MusicVolume--;
                }
                PlayerPrefs.SetFloat("MusicVolume", MusicVolume);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            else if (gamepad.GetButton("RB"))
            {
                if (MusicVolume < 100)
                {
                    MusicVolume++;
                }
                PlayerPrefs.SetFloat("MusicVolume", MusicVolume);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            break;

        case "SFXVolume":
            if (gamepad.GetButton("LB"))
            {
                if (EffectsVolume > 0)
                {
                    EffectsVolume--;
                }

                PlayerPrefs.SetFloat("SFXVolume", EffectsVolume);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            else if (gamepad.GetButton("RB"))
            {
                if (EffectsVolume < 100)
                {
                    EffectsVolume++;
                }

                PlayerPrefs.SetFloat("SFXVolume", EffectsVolume);
                UpdateTextAndApplySettings();
                PlayerPrefs.Save();
            }
            break;

        default:
            break;
        }
    }
Esempio n. 33
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        /// <summary>
        /// Reloads this instance.
        /// </summary>
        internal bool Load(TextureQuality quality = 0, bool canBeMissing = false)
        {
            // TODO: !PetrM fix skipping mipmaps
            quality = 0;

            Debug.Assert(this.LoadState != LoadState.Loaded);

            bool loaded = false;

            if (!string.IsNullOrEmpty(ContentDir))
                loaded = Load(ContentDir, quality, canBeMissing);

            if (!loaded)
                loaded = Load(MyFileSystem.ContentPath, quality, canBeMissing);

            if (loaded && this.texture != null)
            {
                this.texture.DebugName = this.Name + " (Render)";
                this.LoadState = LoadState.Loaded;

                OnLoaded();
            }

            return loaded;
        }
Esempio n. 34
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 /// <summary>
 /// Initializes a new instance of the <see cref="CompressingRequest"/> class.
 /// </summary>
 /// <param name="format">The compression format.</param>
 public CompressingRequest(SiliconStudio.Xenko.Graphics.PixelFormat format, TextureQuality quality = TextureQuality.Fast)
 {
     this.Format  = format;
     this.Quality = quality;
 }
Esempio n. 35
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            public static Texture2D resize(Texture2D input, TextureQuality quality, GraphicsDevice e)
            {
                #region declaration_and_assignment
                Texture2D new_texture;                          //define the varible that will hold the new texture data
                Color[] pixelArray_old, pixelArray_new;         //define the color array's for the new (and old) texture
                int new_width, new_height;  //define variables for the width and height of the new texture
                float scaleFactor = 1;
                if (quality == TextureQuality.high) { scaleFactor = 1; }
                if (quality == TextureQuality.medium) { scaleFactor = .5f; }
                if (quality == TextureQuality.low) { scaleFactor = .25f; }
                if (quality == TextureQuality.lowest) { scaleFactor = .1f; }
                new_width = Convert.ToInt32(input.Width * scaleFactor);  //assign new resolution based on scalefactor
                new_height = Convert.ToInt32(input.Height * scaleFactor);

                pixelArray_old = new Color[input.Width * input.Height];
                pixelArray_new = new Color[new_width * new_height];     //define the pixel array for the new texture

                input.GetData<Color>(pixelArray_old);                   //assign values to the array
                #endregion

                int x = 0, y = 0;
                for (int i = 0; i != pixelArray_new.Length; i++)
                {
                    pixelArray_new[i] = pixelArray_old[x + y];
                    x += Convert.ToInt32(1 / scaleFactor);
                    if (x >= input.Width)
                    {
                        y += Convert.ToInt32(input.Width * (1 / scaleFactor));
                        x = Convert.ToInt32((1 / scaleFactor) - 1);
                    }
                }

                new_texture = new Texture2D(e, new_width, new_height);
                new_texture.SetData<Color>(pixelArray_new);     //assign to texture

                return new_texture;
            }
Esempio n. 36
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 /// <summary>
 /// 设置是否开启纹理的各项异性
 /// </summary>
 /// <param name="bEnable"></param>
 public static void SetTextureAniso(TextureQuality quality)
 {
     QualitySettings.anisotropicFiltering = quality >= TextureQuality.High ? AnisotropicFiltering.ForceEnable : AnisotropicFiltering.Disable;
 }
Esempio n. 37
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 /// <summary>
 /// Loads the DDS texture.
 /// </summary>
 /// <param name="name">The name.</param>
 /// <param name="quality"></param>
 /// <returns></returns>
 protected abstract SharpDX.Direct3D9.BaseTexture LoadDDSTexture(string name, TextureQuality quality);
Esempio n. 38
0
        public virtual RenderTexture CreateStereoScreen(int w, int h)
        {
            int width  = w > 0 ? w : (int)recommendedTextureSize[0];
            int height = h > 0 ? h : (int)recommendedTextureSize[1];

            width  = width == 0 ? Screen.width : width;
            height = height == 0 ? Screen.height : height;

            bool  useDFT           = NxrViewer.USE_DTR && !NxrGlobal.supportDtr;
            float DFT_TextureScale = 0.8f;

            if (useDFT)
            {
                TextureQuality textureQuality = NxrViewer.Instance.TextureQuality;

                if (NxrGlobal.offaxisDistortionEnabled)
                {
                    // textureQuality = TextureQuality.Best;
                }

                if (textureQuality == TextureQuality.Best)
                {
                    DFT_TextureScale = 1f;
                }
                else if (textureQuality == TextureQuality.Good)
                {
                    DFT_TextureScale = 0.75f;
                }
                else if (textureQuality == TextureQuality.Simple)
                {
                    DFT_TextureScale = 0.6666666666666666f;
                }
                else if (textureQuality == TextureQuality.Better)
                {
                    DFT_TextureScale = 0.8f;
                }

                width  = (int)(width * DFT_TextureScale);
                height = (int)(height * DFT_TextureScale);
            }

            Debug.Log("antiAliasing." + QualitySettings.antiAliasing + "," + (int)NxrViewer.Instance.TextureMSAA);
            var rt = new RenderTexture(width, height, 24, RenderTextureFormat.Default);

            rt.anisoLevel = 0;
            int antiAliasing = Mathf.Max(QualitySettings.antiAliasing, (int)NxrViewer.Instance.TextureMSAA);

            if (NxrGlobal.isVR9Platform)
            {
                antiAliasing = 1;
            }
            rt.antiAliasing = antiAliasing < 1 ? 1 : antiAliasing;
            rt.Create();


            NxrViewer.Instance.AndroidLog("Creating ss tex "
                                          + width + " x " + height + "." + "sInfo : [" + Screen.width + "," + Screen.height + "].DFT_TexScal=" + DFT_TextureScale
                                          + ",TexQuality=" + NxrViewer.Instance.TextureQuality.ToString() + ", Id=" + rt.GetNativeTexturePtr() + ", MSAA=" + rt.antiAliasing);

            return(rt);
        }
Esempio n. 39
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		public static void ChangeQuality(ContentManager content, TextureQuality q)
		{
			TEXTURE_QUALITY = q;

			LoadContent(content);
		}
Esempio n. 40
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        /// <summary>
        /// Reloads this instance.
        /// </summary>
        internal bool Load(TextureQuality quality = 0)
        {
            Debug.Assert(this.LoadState != LoadState.Loaded);

            MyMwcLog.WriteLine(string.Format("Loading texture {0} ...", this.Name), SysUtils.LoggingOptions.LOADING_TEXTURES);

            var ddsTexture = new FileInfo(MyMinerGame.Static.RootDirectory + "\\" + this.Name + ".dds");
           // System.Diagnostics.Debug.Assert(ddsTexture.Exists);
            if (ddsTexture.Exists)
            {
                this.texture = LoadDDSTexture(ddsTexture.FullName, quality);// : LoadXNATexture(this.Name);
            }
            else
            {
                var pngTexture = new FileInfo(MyMinerGame.Static.RootDirectory + "\\" + this.Name + ".png");
                if (pngTexture.Exists)
                {
                    this.texture = LoadPNGTexture(pngTexture.FullName);// : LoadXNATexture(this.Name);
                }
                else
                {
                    this.LoadState = LoadState.Error;
                    string s = "Texture " + this.Name + " is missing.";
                    System.Diagnostics.Debug.Assert(pngTexture.Exists, s);
                    return false;
                }
            }

            if (this.texture == null)
            {
                this.LoadState = LoadState.Error;

                return false;
            }

            this.texture.DebugName = this.Name;
            this.LoadState = LoadState.Loaded;

         //   if (Name.Contains("Textures\\GUI\\Loading"))
          //  {
            //}

            UpdateProperties(texture);

            MyMwcLog.WriteLine(string.Format("Texture {0} loaded", this.Name), SysUtils.LoggingOptions.LOADING_TEXTURES);

            OnLoaded();

            return true;
        }
Esempio n. 41
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        bool Load(string contentDir, TextureQuality quality, bool canBeMissing)
        {
            string ext = Path.GetExtension(Name);

            if (String.IsNullOrEmpty(ext))
            {
                Debug.Fail("Texture without extension: " + Name);
                Name += ".dds";
                ext = ".dds";
            }

            string path = Path.Combine(contentDir, Name);

            if (MyFileSystem.FileExists(path))
            {
                try
                {
                    if (ext.Equals(".dds", StringComparison.InvariantCultureIgnoreCase))
                    {
                        this.texture = LoadDDSTexture(path, quality);
                    }
                    else if (ext.Equals(".png", StringComparison.InvariantCultureIgnoreCase))
                    {
                        this.texture = LoadPNGTexture(path);
                    }
                    else
                    {
                        Debug.Fail("Unsupported texture format: " + path);
                        MyRender.Log.WriteLine(String.Format("Unsupported texture format: {0}", path));
                    }
                }
                catch (SharpDXException )
                {
                    MyRender.Log.WriteLine(String.Format("Error decoding texture, file might be corrupt, quality {1}: {0}", path, quality));
                }
                catch (Exception e)
                {
                    MyRender.Log.WriteLine(String.Format("Error loading texture, quality {1}: {0}", path, quality));
                    throw new ApplicationException("Error loading texture: " + path, e);
                }
            }

            if (!canBeMissing && this.texture == null)
            {
                this.LoadState = LoadState.Error;
                return false;
            }

            return true;
        }
Esempio n. 42
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 /// <summary>
 /// Loads the DDS texture.
 /// </summary>
 /// <param name="name">The name.</param>
 /// <param name="quality"></param>
 /// <returns></returns>
 protected abstract SharpDX.Direct3D9.BaseTexture LoadDDSTexture(string name, TextureQuality quality);
Esempio n. 43
0
    private void SetUICategoryContent(int Category)
    {
        switch (Category)
        {
        default:
            PlayedTime.SetActive(true);
            Reputation.SetActive(true);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            FoVSliderValue.SetActive(false);
            break;

        case 1:
            PlayedTime.SetActive(true);
            Reputation.SetActive(true);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            FoVSliderValue.SetActive(false);
            break;

        case 2:
            PlayedTime.SetActive(false);
            Reputation.SetActive(false);
            Language.SetActive(true);
            GraphicsQuality.SetActive(true);
            TextureQuality.SetActive(true);
            FoV.SetActive(true);
            GQ_LeftArrow.SetActive(true);
            GQ_RightArrow.SetActive(true);
            LDD.SetActive(true);
            FoVSliderValue.SetActive(true);
            break;

        case 3:
            PlayedTime.SetActive(false);
            Reputation.SetActive(false);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            FoVSliderValue.SetActive(false);
            break;

        case 4:
            PlayedTime.SetActive(false);
            Reputation.SetActive(false);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            FoVSliderValue.SetActive(false);
            break;

        case 5:
            PlayedTime.SetActive(false);
            Reputation.SetActive(false);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            break;

        case 44:
            PlayedTime.SetActive(false);
            Reputation.SetActive(false);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            FoVSliderValue.SetActive(false);
            break;
        }
    }
Esempio n. 44
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        /// <summary>
        /// Compresses the specified image into the specified format.
        /// </summary>
        /// <remarks>
        /// If the image is in a compressed format, it will be first decompressed.
        /// If the compressing library doesn't support BGRA order and the current image format is in this order, the channels R and B will be switched.
        /// </remarks>
        /// <param name="image">The image.</param>
        /// <param name="format">The format.</param>
        public void Compress(TexImage image, PixelFormat format, TextureQuality quality = TextureQuality.Fast)
        {
            if (image.Format == format) return;

            if (image.Format.IsCompressed())
            {
                Log.Warning("You can't compress an already compressed texture. It will be decompressed first..");
                Decompress(image, format.IsSRgb());
            }

            var request = new CompressingRequest(format, quality);

            ExecuteRequest(image, request);
        }
Esempio n. 45
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 /// <summary>
 /// Initializes a new instance of the <see cref="CompressingRequest"/> class.
 /// </summary>
 /// <param name="format">The compression format.</param>
 public CompressingRequest(Stride.Graphics.PixelFormat format, TextureQuality quality = TextureQuality.Fast)
 {
     this.Format  = format;
     this.Quality = quality;
 }