Esempio n. 1
0
        private void CreateCubes()
        {
            double ii = 0;
            double jj = 0;

            for (int i = -3; i < 4; i++)
            {
                for (int j = -3; j < 4; j++)
                {
                    TextureQuad cube;

                    if (i % 2 == 0)
                    {
                        cube                   = new TextureQuad(this.blueTexture);
                        cube.Position          = new Vector3(3 * i, 1, 3 * j);
                        cube.StartAfterSeconds = ii + jj;
                    }
                    else
                    {
                        cube                   = new TextureQuad(this.greenTexture);
                        cube.Position          = new Vector3(3 * i, 1, 3 * j);
                        cube.StartAfterSeconds = ii + jj;
                    }

                    this.TextureQuads.Add(cube);

                    jj += 0.5;
                }
                jj  = 0;
                ii += 0.5;
            }
        }
Esempio n. 2
0
 public ExplosionEngine(GraphicsDevice device, Texture2D[] explosionArray, int size, int smallSize)
 {
     _textureQuad = new TextureQuad(device, explosionArray, size, size);
     _smallTextureQuad = new TextureQuad(device, explosionArray, smallSize, smallSize);
     _explosionList = new List<Explosion>();
     _maxIndex = explosionArray.Count();
     _device = device;
 }
        public Form3DView() : base(ID)
        {
            base.IsOpenReflectsVisiblity = true;

            InitializeComponent();

            LoadOpenGLControl();

            imuModel       = LoadModel("PCB", this.imuHousingToolStripMenuItem.Checked ? housingModelPath : pcbModelPath, true);
            axisModel      = LoadModel("Axis", "~/3DView/Arrow.obj", false);
            floorTileModel = LoadModel("Floor Tile", floorTileModelPath, false);

            material = new SimpleTexturedMaterial(false);
            effects.Effects.Add(material.Name, material);

            tileMaterial = new SimpleTexturedMaterial(true);
            effects.Effects.Add(tileMaterial.Name, tileMaterial);

            effects.Effects.Add(SimpleTexturedQuad.GetName(BoxMode.Color), new SimpleTexturedQuad(BoxMode.Color));
            effects.Effects.Add(SimpleTexturedQuad.GetName(BoxMode.Textured), new SimpleTexturedQuad(BoxMode.Textured));
            effects.Effects.Add(SimpleTexturedQuad.GetName(BoxMode.TexturedColor), new SimpleTexturedQuad(BoxMode.TexturedColor));

            textRenderer         = new TextRenderer(10, 10);
            texturedQuad         = new TextureQuad(effects);
            texturedQuad.Texture = textRenderer.Texture;

            view = new View3D(glControl1.Bounds, glControl1.Bounds.Width, glControl1.Bounds.Height, (float)Math.PI / 4f);

            int lightCount = 1;

            //lightBuffer = new UniformBuffer("Lights", new UniformBufferInfo(ModelLightInstance.Format, 1, OpenTK.Graphics.OpenGL.BufferUsageHint.DynamicDraw));

            lights = new ModelLightInstance[lightCount];

            sceneLights    = new ModelSceneLight[lightCount];
            sceneLights[0] = new ModelSceneLight()
            {
                Center            = new OpenTK.Vector3(30, 80, 60) * 8000f,
                Color             = Color4.White,
                SpecularPower     = 1.2f,
                Radius            = float.PositiveInfinity,
                AttenuatuionTermA = 0f,
                Intensity         = 0.8f,
                Directional       = true,
            };


            lightingArguments = new LightingArguments();

            Quaternion = NgimuApi.Maths.Quaternion.Identity;

            formUpdateTimer          = new Timer();
            formUpdateTimer.Interval = 20;
            formUpdateTimer.Tick    += new EventHandler(formUpdateTimer_Tick);

            tileTexture = new BitmapTexture2D("Tile Texture", "~/3DView/Compass.png", Texture2DInfo.Bitmap32_LinearClampToEdgeMipAnisotropicFilteringX4(new Size(32, 32)));
        }
Esempio n. 4
0
        public ParticleEngine(GraphicsDevice device, int maxParticles, Vector3 Plypos, Quaternion Plyrotation, Texture2D[] textureArray, float width)
        {
            _device = device;
            _particleList = new List<Particle>();
            _randVar = new Random();

            amtTextures = textureArray.Length;
            _textureQuad = new TextureQuad(device, textureArray, width, width);

            for (int i = 0; i < maxParticles; i++)
            {
                _particleList.Add(new Particle(Plypos, Plyrotation, (float)_randVar.NextDouble()));
            }
        }
Esempio n. 5
0
 public ShipOverlay(Texture2D image, GraphicsDevice device, float size)
 {
     _textureQuad = new TextureQuad(device, image, size, size);
 }
Esempio n. 6
0
File: Sun.cs Progetto: robertg/Soar
 public Sun(GraphicsDevice device, Texture2D sunTexture, Vector3 position, int size)
 {
     _textureQuad = new TextureQuad(device, sunTexture, size, size);
     Position = position;
     _device = device;
 }