public BasicParticleRenderTarget(int width, int height) : base(false, false, width, height)
 {
     SetOutput(0,
               new TextureSlotParam(TextureTarget.Texture2D, PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float, false,
                                    TextureParameter.Create(TextureParameterName.TextureMagFilter, TextureMagFilter.Nearest),
                                    TextureParameter.Create(TextureParameterName.TextureMinFilter, TextureMinFilter.Nearest),
                                    TextureParameter.Create(TextureParameterName.TextureWrapS, TextureWrapMode.Repeat),
                                    TextureParameter.Create(TextureParameterName.TextureWrapT, TextureWrapMode.Repeat)
                                    ));
 }
Esempio n. 2
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        public ParticleNode() : base(false, true)
        {
            ChildComponent = new ParticleRenderer();
            SetOutput(0, new TextureSlotParam(TextureTarget.Texture2D, PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat, false,
                                              TextureParameter.Create(TextureParameterName.TextureMagFilter, TextureMagFilter.Linear),
                                              TextureParameter.Create(TextureParameterName.TextureMinFilter, TextureMinFilter.Linear),
                                              TextureParameter.Create(TextureParameterName.TextureWrapS, TextureWrapMode.ClampToEdge),
                                              TextureParameter.Create(TextureParameterName.TextureWrapT, TextureWrapMode.ClampToEdge)
                                              ));

            _output.Add("tex", new GraphNodeTexturePort()
            {
                Target = TextureTarget.Texture2D,
                Format = PixelFormat.Rgba,
                Name   = "tex"
            });
        }