//========== public void RegisterColorSimActor(TexturePaintScript passedColorScript) { colorSimScripts[colorSimCount] = passedColorScript; colorSimCount++; }
//========== public void GetActorArrayUpdate(TexturePaintScript colorScriptRef) { colorScriptRef.colorActorDynamicArray = colorActorDynamicArray; colorScriptRef.dynamicInputArrayLength = dynamicArrayCount; }