Esempio n. 1
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(TextureLibrary.GetTexture(textureId), new Rectangle(0, 0, 800, 480), Color.White);

            if (isFading)
            {
                if (textFade - fadeSpeed <= 0)
                {
                    textFade = 0;
                    isFading = false;
                }
                else
                {
                    textFade -= fadeSpeed;
                }
            }
            else
            {
                if (textFade + fadeSpeed >= 255)
                {
                    textFade = 255;
                    isFading = true;
                }
                else
                {
                    textFade += fadeSpeed;
                }
            }

            spriteBatch.DrawString(TextureLibrary.GetFont(FONT_ID.TAPTOGO), "Tap to continue.", tapToGoPosition, new Color(0, 0, 0, (byte)textFade));
        }
Esempio n. 2
0
        private void DrawUpgradeStuff(SpriteBatch batch)
        {
            var font = TextureLibrary.GetFont(FONT_ID.HUDINFO);
            int cA, cR, cD, cC, nA, nR, nD;

            this.towers[selectedTile].GetLevelInfo(out cA, out cR, out cD, out cC, out nA, out nR, out nD);

            batch.DrawString(font, "Cost:  ", new Vector2(5, 120), Color.DarkGreen);
            batch.DrawString(font, (cC != -1 ? cC.ToString() : "None"), new Vector2(5, 140), Color.Red);
            batch.DrawString(font, "Attack: ", new Vector2(5, 160), Color.DarkGreen);
            batch.DrawString(font, cA + " ->" + (cC != -1 ? nA.ToString() : "None"), new Vector2(5, 180), Color.Red);
            batch.DrawString(font, "Range: ", new Vector2(5, 200), Color.DarkGreen);
            batch.DrawString(font, cR + " ->" + (cC != -1 ? nR.ToString() : "None"), new Vector2(5, 220), Color.Red);
            batch.DrawString(font, "Delay: ", new Vector2(5, 240), Color.DarkGreen);
            batch.DrawString(font, cD + " ->" + (cC != -1 ? nD.ToString() : "None"), new Vector2(5, 260), Color.Red);
        }
Esempio n. 3
0
        /// <summary>
        /// Called every draw loop from the GameEngine.
        /// </summary>
        /// <param name="spriteBatch"></param>
        public override void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(TextureLibrary.GetTexture(MEDIA_ID.MAP_0), new Vector2(0, 0), Color.White);

            if (selectedTile.X >= 0 && selectedTile.Y >= 0)
            {
                spriteBatch.Draw(TextureLibrary.GetTexture(MEDIA_ID.TILE_SELCT), new Vector2(selectedTile.X * TileDimensions.X, selectedTile.Y * TileDimensions.Y), Color.White);
            }

            // Draw all creeps.
            foreach (Creep c in creeps)
            {
                if (0 != c.Rotation)
                {
                    spriteBatch.Draw(TextureLibrary.GetTexture(c.TextureID), new Vector2(c.Position.X + (int)c.GetStat(CreepStats.Width) / 2, c.Position.Y + (int)c.GetStat(CreepStats.Height) / 2), new Rectangle(0, 0, c.GetStat(CreepStats.Width), c.GetStat(CreepStats.Height)), Color.White, Calculator.ToRadians(c.Rotation), new Vector2(c.GetStat(CreepStats.Width) / 2, c.GetStat(CreepStats.Height) / 2), 1, SpriteEffects.None, 0);
                }
                else
                {
                    spriteBatch.Draw(TextureLibrary.GetTexture(c.TextureID), c.Position, Color.White);
                }
            }

            foreach (Tower t in towers.Values)
            {
                spriteBatch.Draw(TextureLibrary.GetTexture(t.TextureID), t.Position, new Rectangle((t.Level <= 4 ? t.Level : 4) * (int)TileDimensions.X, 0, (int)TileDimensions.X, (int)TileDimensions.Y), Color.White);
            }

            foreach (Projectile p in projectileManager.Projectiles)
            {
                if (0 != p.Rotation)
                {
                    spriteBatch.Draw(TextureLibrary.GetTexture(p.TextureID),
                                     new Vector2(p.Position.X + (int)ProjectileDefinitions.ProjectileStats[p.type].Width / 2, p.Position.Y + (int)ProjectileDefinitions.ProjectileStats[p.type].Height / 2),
                                     new Rectangle(0, 0, ProjectileDefinitions.ProjectileStats[p.type].Width + 12, ProjectileDefinitions.ProjectileStats[p.type].Height + 12),
                                     Color.White,
                                     Calculator.ToRadians(p.Rotation),
                                     new Vector2(ProjectileDefinitions.ProjectileStats[p.type].Width / 2, ProjectileDefinitions.ProjectileStats[p.type].Height / 2),
                                     1,
                                     SpriteEffects.None, 0);
                }
                else
                {
                    spriteBatch.Draw(TextureLibrary.GetTexture(p.TextureID), p.Position, p.AnimationSource, Color.White);
                }
            }

            spriteBatch.Draw(TextureLibrary.GetTexture(MEDIA_ID.MENU_TOP), new Rectangle(0, 0, 800, 20), Color.White);
            spriteBatch.Draw(TextureLibrary.GetTexture(MEDIA_ID.MENU_LEFT), new Rectangle(0, 0, 144, 480), Color.White);

            SpriteFont font = TextureLibrary.GetFont(FONT_ID.HUDINFO);

            spriteBatch.DrawString(font, "Level: " + (1 + waveManager.BonusWave), new Vector2(125, 0), Color.LightGreen);
            spriteBatch.DrawString(font, "Cash: " + CurrentPlayer.Moneys, new Vector2(250, 0), Color.LightGreen);
            spriteBatch.DrawString(font, "Lives: " + CurrentPlayer.Lives, new Vector2(375, 0), Color.LightGreen);
            spriteBatch.DrawString(font, "Score: " + CurrentPlayer.Score, new Vector2(500, 0), Color.LightGreen);

            if (towers.ContainsKey(selectedTile))
            {
                spriteBatch.Draw(TextureLibrary.GetButtonTexture(BUTTON_MEDIA_ID.UPGRADE), new Rectangle(5, 20, 94, 90), Color.White);
                DrawUpgradeStuff(spriteBatch);
            }
            else
            {
                spriteBatch.Draw(TextureLibrary.GetButtonTexture(BUTTON_MEDIA_ID.TEACHER), new Rectangle(5, 20, 94, 90), Color.White);
                spriteBatch.Draw(TextureLibrary.GetButtonTexture(BUTTON_MEDIA_ID.LAWYER), new Rectangle(5, 120, 94, 90), Color.White);
                spriteBatch.Draw(TextureLibrary.GetButtonTexture(BUTTON_MEDIA_ID.JUDGE), new Rectangle(5, 220, 94, 90), Color.White);
            }
        }