public void DrawScaledImage(TextureImage tex, float x, float y, float scaleX, float scaleY) { Vector2 origin = new Vector2(0.5f * tex.GetWidth(), 0.5f * tex.GetHeight()); Vector2 scale = new Vector2(scaleX, scaleY); GetSpriteBatch(BatchMode.Sprite).Draw(tex.GetTexture(), new Vector2(x, y), null, drawColor, 0.0f, origin, scale, SpriteEffects.None, 0.0f); }
private void DrawCellImage(Context context, FieldCell cell, TextureImage image) { float drawX = cell.GetPx() - 0.5f * image.GetWidth(); float drawY = cell.GetPy() - 0.5f * image.GetHeight(); context.DrawImage(image, drawX, drawY); }
public PowerupView(TextureImage tex, int count) : base(tex.GetWidth(), tex.GetHeight()) { ImageView view = new ImageView(tex); AddView(view); m_countTextView = new TextView(Helper.fontSystem, ""); m_countTextView.backColor = Color.Black; AddView(m_countTextView); m_dimmingView = new RectView(0, 0, width, height, new Color(0, 0, 0, 0.5f), Color.Black); AddView(m_dimmingView); SetCount(count); }
private void DrawBrick(Context context, BrickCell cell) { DrawCellImage(context, cell, breakableImage); if (CVars.g_drawHiddenPowerups.boolValue) { int powerup = cell.powerup; if (powerup != Powerups.None) { TextureImage powerupImage = powerupImages[powerup]; float drawX = cell.GetPx() - 0.5f * powerupImage.GetWidth(); float drawY = cell.GetPy() - 0.5f * powerupImage.GetHeight(); context.DrawImage(powerupImage, drawX, drawY, 0.25f); } } }
private void DrawSpecial(Context context, Player player) { Bomb bomb = player.bombInHands; if (bomb != null) { TextureImage image = Helper.GetTexture(A.gfx_bmb1001); float drawX = player.GetPx() - 0.5f * image.GetWidth(); float drawY = player.GetPy() - 1.5f * image.GetHeight(); context.DrawImage(image, drawX, drawY); } List <Bomb> thrownBombs = player.thrownBombs; foreach (Bomb b in thrownBombs) { TextureImage image = Helper.GetTexture(A.gfx_bmb1001); float drawX = b.GetPx() - 0.5f * image.GetWidth(); float drawY = b.GetPy() - 0.5f * image.GetHeight() - b.fallHeight; context.DrawImage(image, drawX, drawY); } }
public ImageView(TextureImage texture) : base(texture.GetWidth(), texture.GetHeight()) { this.texture = texture; }
private void DrawBomb(Context context, Bomb bomb) { float drawX = bomb.GetPx(); float drawY = bomb.GetPy(); AnimationInstance anim = bomb.currentAnimation; anim.Draw(context, drawX, drawY + 0.5f * cellHeight, bomb.IsBlocked ? Color.Red : Color.White); if (CVars.g_drawBombDir.boolValue) { TextureImage dirImage = dirLookup[bomb.direction]; context.DrawImage(dirImage, drawX - 0.5f * dirImage.GetWidth(), drawY - 0.5f * dirImage.GetHeight()); } context.DrawRect(bomb.cx * cellWidth, bomb.cy * cellHeight, cellWidth, cellHeight, Color.White); context.DrawRect(bomb.px - 0.5f * cellWidth, bomb.py - 0.5f * cellHeight, cellWidth, cellHeight, Color.Red); }