Esempio n. 1
0
        protected override bool AddToLibrary()
        {
            if (storeDefaultTextureInAdvance && !UsesDefaultWrapAndFilterMode())
            {
                if (!library.Contains(idWithDefaultTexSettings))
                {
                    // Save default texture asset
                    asset.id = idWithDefaultTexSettings;
                    asset.ConfigureTexture(DEFAULT_WRAP_MODE, DEFAULT_FILTER_MODE, false);

                    if (!library.Add(asset))
                    {
                        Debug.Log("add to library fail?");
                        return(false);
                    }
                }

                // By always using library.Get() for the default tex we have stored, we increase its references counter,
                // that will come in handy for removing that default tex when there is no one using it
                var defaultTexAsset = library.Get(idWithDefaultTexSettings);
                asset = defaultTexAsset.Clone() as Asset_Texture;
                asset.dependencyAsset = defaultTexAsset;
                asset.texture         = TextureHelpers.CopyTexture(defaultTexAsset.texture);
            }

            asset.id = idWithTexSettings;
            asset.ConfigureTexture(wrapMode, filterMode, storeTexAsNonReadable);

            if (!library.Add(asset))
            {
                Debug.Log("add to library fail?");
                return(false);
            }

            asset = library.Get(asset.id);
            return(true);
        }