Esempio n. 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            screenWidth  = graphics.PreferredBackBufferWidth;
            screenHeight = graphics.PreferredBackBufferHeight;

            mainTarget = DefaultTarget;

            tileTarget     = DefaultTarget;
            entityTarget   = DefaultTarget;
            postTileTarget = DefaultTarget;
            screenTarget   = DefaultTarget;

            drawingTarget = DefaultTarget;

            random = new Random();


            cameraPosition = Point.Zero;

            mousePos = new Point();

            TextureHandler.Initialize();

            GameID.Initialize();

            NpcHandler.Initialize();
            LevelHandler.Initialize();
            TileHandler.Initialize();

            base.Initialize();
        }
Esempio n. 2
0
        //Initialization and content loading
        public static void Initialize()
        {
            //Creates folder structure if nescessary
            CreateFolderStructure();
            frameCounter = new FrameCounter();

            random = new Random();

            TextureHandler.Initialize();
            InputHandler.Initialize();
            FontHandler.Initialize();
            displayGames             = new DisplayGames();
            playerInformationHandler = PlayerInformationHandler.Initialize();
            Tick = 0;
            MouseHandler.Initialize();
            store = new Store(playerInformationHandler, (int)States.Store);
        }