public void Dispose()
 {
     if (voiceprintBuffer != null)
     {
         voiceprintBuffer.Dispose();
         voiceprintBuffer = null;
     }
 }
Esempio n. 2
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 public void Dispose()
 {
     if (buffer != null)
     {
         buffer.Dispose();
         buffer = null;
     }
 }
Esempio n. 3
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        private void ResizeToWidgetSize()
        {
            if (renderWidth == widgetWidth &&
                renderHeight == widgetHeight)
            {
                if (resizeTexture != null)
                {
                    resizeTexture.Dispose();
                    resizeTexture = null;
                }

                return;
            }

            if (resizeTexture == null)
            {
                resizeTexture = new TextureHandle();
            }

            resizeTexture.SetTextureSize(renderWidth, renderHeight);

            Gl.glPushAttrib(Gl.GL_ENABLE_BIT);
            Gl.glDisable(Gl.GL_DEPTH_TEST);
            Gl.glEnable(Gl.GL_TEXTURE_2D);

            Gl.glTexEnvf(Gl.GL_TEXTURE_ENV, Gl.GL_TEXTURE_ENV_MODE, Gl.GL_DECAL);
            Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_S, Gl.GL_CLAMP);
            Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_T, Gl.GL_CLAMP);

            Gl.glBindTexture(Gl.GL_TEXTURE_2D, resizeTexture.TextureId);
            Gl.glCopyTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGB, 0, 0,
                                renderWidth, renderHeight, 0);

            Gl.glViewport(0, 0, widgetWidth, widgetHeight);

            Gl.glMatrixMode(Gl.GL_PROJECTION);
            Gl.glLoadIdentity();

            Gl.glMatrixMode(Gl.GL_MODELVIEW);
            Gl.glLoadIdentity();

            Gl.glColor4f(1, 1, 1, 1);

            Gl.glBegin(Gl.GL_QUADS);

            Gl.glTexCoord2f(0, 0);
            Gl.glVertex2f(-1, -1);

            Gl.glTexCoord2f(0, 1);
            Gl.glVertex2f(-1, 1);

            Gl.glTexCoord2f(1, 1);
            Gl.glVertex2f(1, 1);

            Gl.glTexCoord2f(1, 0);
            Gl.glVertex2f(1, -1);

            Gl.glEnd();

            Gl.glPopAttrib();
        }