protected internal override void BeginRecording(RecordingSession session)
        {
            if (cbSettings.renderTexture == null)
            {
                throw new Exception("No Render Texture object provided as source");
            }

            OutputHeight = cbSettings.OutputHeight;
            OutputWidth  = cbSettings.OutputWidth;

            OutputRenderTexture = cbSettings.renderTexture;

            bool needToFlip            = cbSettings.FlipFinalOutput; // whether or not the recorder settings have the flip box checked
            var  movieRecorderSettings = session.settings as MovieRecorderSettings;

            if (movieRecorderSettings != null)
            {
                bool encoderAlreadyFlips = movieRecorderSettings.encodersRegistered[movieRecorderSettings.encoderSelected].PerformsVerticalFlip;
                needToFlip = needToFlip ? encoderAlreadyFlips : !encoderAlreadyFlips;
            }
            if (needToFlip)
            {
                m_VFlipper = new TextureFlipper();
            }
        }
Esempio n. 2
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        protected internal override void BeginRecording(RecordingSession session)
        {
            OutputWidth  = scSettings.OutputWidth;
            OutputHeight = scSettings.OutputHeight;

            int w, h;

            GameViewSize.GetGameRenderSize(out w, out h);
            if (w != OutputWidth || h != OutputHeight)
            {
                var size = GameViewSize.SetCustomSize(OutputWidth, OutputHeight) ?? GameViewSize.AddSize(OutputWidth, OutputHeight);
                if (GameViewSize.modifiedResolutionCount == 0)
                {
                    GameViewSize.BackupCurrentSize();
                }
                else
                {
                    if (size != GameViewSize.currentSize)
                    {
                        Debug.LogError("Requesting a resolution change while a recorder's input has already requested one! Undefined behaviour.");
                    }
                }
                GameViewSize.modifiedResolutionCount++;
                m_ModifiedResolution = true;
                GameViewSize.SelectSize(size);
            }

#if !UNITY_2019_1_OR_NEWER
            // Before 2019.1, we capture synchronously into a Texture2D, so we don't need to create
            // a RenderTexture that is used for reading asynchronously.
            return;
#else
            m_CaptureTexture = new RenderTexture(OutputWidth, OutputHeight, 0, RenderTextureFormat.ARGB32)
            {
                wrapMode = TextureWrapMode.Repeat
            };
            m_CaptureTexture.Create();

            var  movieRecorderSettings = session.settings as MovieRecorderSettings;
            bool needToFlip            = scSettings.FlipFinalOutput;
            if (movieRecorderSettings != null)
            {
                bool encoderAlreadyFlips = movieRecorderSettings.encodersRegistered[movieRecorderSettings.encoderSelected].PerformsVerticalFlip;
                needToFlip &= encoderAlreadyFlips;
            }

            if (needToFlip)
            {
                m_VFlipper = new TextureFlipper(false);
                m_VFlipper.Init(m_CaptureTexture);
                OutputRenderTexture = m_VFlipper.workTexture;
            }
            else
            {
                OutputRenderTexture = m_CaptureTexture;
            }
#endif
        }
Esempio n. 3
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        public override void BeginRecording(RecordingSession session)
        {
            superShader      = Shader.Find("Hidden/Volund/BS4SuperShader");
            accumulateShader = Shader.Find("Hidden/BeautyShot/Accumulate");
            normalizeShader  = Shader.Find("Hidden/BeautyShot/Normalize");

            if (rtsSettings.m_FlipFinalOutput)
            {
                m_VFlipper = new TextureFlipper();
            }

            // Below here is considered 'void StartVertice()', but we run it for directly "various reasons".
            if (rtsSettings.m_OutputSize > rtsSettings.m_RenderSize)
            {
                throw new UnityException("Upscaling is not supported! Output dimension must be smaller or equal to render dimension.");
            }

            // Calculate aspect and render/output sizes
            // Clamp size to 16K, which is the min always supported size in d3d11
            // Force output to divisible by two as x264 doesn't approve of odd image dimensions.
            var aspect = AspectRatioHelper.GetRealAR(rtsSettings.m_AspectRatio);

            m_renderHeight = (int)rtsSettings.m_RenderSize;
            m_renderWidth  = Mathf.Min(16 * 1024, Mathf.RoundToInt(m_renderHeight * aspect));
            outputHeight   = (int)rtsSettings.m_OutputSize;
            outputWidth    = Mathf.Min(16 * 1024, Mathf.RoundToInt(outputHeight * aspect));
            if (rtsSettings.m_ForceEvenSize)
            {
                outputWidth  = (outputWidth + 1) & ~1;
                outputHeight = (outputHeight + 1) & ~1;
            }

            m_superMaterial           = new Material(superShader);
            m_superMaterial.hideFlags = HideFlags.DontSave;

            m_accumulateMaterial           = new Material(accumulateShader);
            m_accumulateMaterial.hideFlags = HideFlags.DontSave;

            m_normalizeMaterial           = new Material(normalizeShader);
            m_normalizeMaterial.hideFlags = HideFlags.DontSave;

            m_renderRT          = new RenderTexture(m_renderWidth, m_renderHeight, 24, RenderTextureFormat.DefaultHDR, RenderTextureReadWrite.Linear);
            m_renderRT.wrapMode = TextureWrapMode.Clamp;
            for (int i = 0; i < 2; ++i)
            {
                m_accumulateRTs[i]          = new RenderTexture(m_renderWidth, m_renderHeight, 0, RenderTextureFormat.DefaultHDR, RenderTextureReadWrite.Linear);
                m_accumulateRTs[i].wrapMode = TextureWrapMode.Clamp;
                m_accumulateRTs[i].Create();
            }
            var rt = new RenderTexture(outputWidth, outputHeight, 0, RenderTextureFormat.DefaultHDR, RenderTextureReadWrite.Linear);

            rt.Create();
            outputRT  = rt;
            m_samples = new Vector2[(int)rtsSettings.m_SuperSampling];
            GenerateSamplesMSAA(m_samples, rtsSettings.m_SuperSampling);

            m_hookedCameras = new List <HookedCamera>();
        }
 public override void BeginRecording(RecordingSession session)
 {
     if (settings360.flipFinalOutput)
     {
         m_VFlipper = new TextureFlipper();
     }
     outputWidth  = settings360.outputWidth;
     outputHeight = settings360.outputHeight;
 }
Esempio n. 5
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        protected internal override void BeginRecording(RecordingSession session)
        {
            if (settings360.FlipFinalOutput)
            {
                m_VFlipper = new TextureFlipper();
            }

            OutputWidth  = settings360.OutputWidth;
            OutputHeight = settings360.OutputHeight;
        }
Esempio n. 6
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        public override void BeginRecording(RecordingSession session)
        {
            outputWidth  = scSettings.outputWidth;
            outputHeight = scSettings.outputHeight;

            int w, h;

            GameViewSize.GetGameRenderSize(out w, out h);
            if (w != outputWidth || h != outputHeight)
            {
                var size = GameViewSize.SetCustomSize(outputWidth, outputHeight) ?? GameViewSize.AddSize(outputWidth, outputHeight);
                if (GameViewSize.modifiedResolutionCount == 0)
                {
                    GameViewSize.BackupCurrentSize();
                }
                else
                {
                    if (size != GameViewSize.currentSize)
                    {
                        Debug.LogError("Requestion a resultion change while a recorder's input has already requested one! Undefined behaviour.");
                    }
                }
                GameViewSize.modifiedResolutionCount++;
                m_ModifiedResolution = true;
                GameViewSize.SelectSize(size);
            }

#if !UNITY_2019_1_OR_NEWER
            // Before 2019.1, we capture syncrhonously into a Texture2D, so we don't need to create
            // a RenderTexture that is used for reading asynchronously.
            return;
#else
            m_CaptureTexture = new RenderTexture(outputWidth, outputHeight, 0, RenderTextureFormat.ARGB32)
            {
                wrapMode = TextureWrapMode.Repeat
            };
            m_CaptureTexture.Create();

            if (scSettings.flipFinalOutput)
            {
                m_VFlipper = new TextureFlipper(false);
                m_VFlipper.Init(m_CaptureTexture);
                outputRT = m_VFlipper.workTexture;
            }
            else
            {
                outputRT = m_CaptureTexture;
            }
#endif
        }
        protected internal override void BeginRecording(RecordingSession session)
        {
            if (cbSettings.renderTexture == null)
            {
                throw new Exception("No Render Texture object provided as source");
            }

            OutputHeight = cbSettings.OutputHeight;
            OutputWidth  = cbSettings.OutputWidth;

            OutputRenderTexture = cbSettings.renderTexture;

            if (cbSettings.FlipFinalOutput)
            {
                m_VFlipper = new TextureFlipper();
            }
        }
Esempio n. 8
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        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (m_ModifiedResolution)
                {
                    GameViewSize.modifiedResolutionCount--;
                    if (GameViewSize.modifiedResolutionCount == 0)
                    {
                        GameViewSize.RestoreSize();
                    }
                }
            }

            m_VFlipper?.Dispose();
            m_VFlipper = null;

            base.Dispose(disposing);
        }
Esempio n. 9
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        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (m_ModifiedResolution)
                {
                    if (GameViewSize.modifiedResolutionCount > 0)
                    {
                        GameViewSize.modifiedResolutionCount--; // don't allow negative if called twice
                    }
                    if (GameViewSize.modifiedResolutionCount == 0)
                    {
                        GameViewSize.RestoreSize();
                    }
                }
            }

            m_VFlipper?.Dispose();
            m_VFlipper = null;

            base.Dispose(disposing);
        }
Esempio n. 10
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        public override void BeginRecording(RecordingSession session)
        {
            if (cbSettings.m_FlipFinalOutput)
            {
                m_VFlipper = new TextureFlipper();
            }

            m_quad = CreateFullscreenQuad();
            switch (cbSettings.source)
            {
            case EImageSource.ActiveCameras:
            case EImageSource.MainCamera:
            case EImageSource.TaggedCamera:
            {
                int screenWidth  = Screen.width;
                int screenHeight = Screen.height;
#if UNITY_EDITOR
                switch (cbSettings.m_OutputSize)
                {
                case EImageDimension.Window:
                {
                    GameViewSize.GetGameRenderSize(out screenWidth, out screenHeight);
                    outputWidth  = screenWidth;
                    outputHeight = screenHeight;

                    if (cbSettings.m_ForceEvenSize)
                    {
                        outputWidth  = (outputWidth + 1) & ~1;
                        outputHeight = (outputHeight + 1) & ~1;
                    }

                    break;
                }

                default:
                {
                    outputHeight = (int)cbSettings.m_OutputSize;
                    outputWidth  = (int)(outputHeight * AspectRatioHelper.GetRealAR(cbSettings.m_AspectRatio));

                    if (cbSettings.m_ForceEvenSize)
                    {
                        outputWidth  = (outputWidth + 1) & ~1;
                        outputHeight = (outputHeight + 1) & ~1;
                    }

                    var size = GameViewSize.SetCustomSize(outputWidth, outputHeight);
                    if (size == null)
                    {
                        size = GameViewSize.AddSize(outputWidth, outputHeight);
                    }

                    if (GameViewSize.m_ModifiedResolutionCount == 0)
                    {
                        GameViewSize.BackupCurrentSize();
                    }
                    else
                    {
                        if (size != GameViewSize.currentSize)
                        {
                            Debug.LogError("Requestion a resultion change while a recorder's input has already requested one! Undefined behaviour.");
                        }
                    }
                    GameViewSize.m_ModifiedResolutionCount++;
                    m_ModifiedResolution = true;
                    GameViewSize.SelectSize(size);
                    break;
                }
                }
#endif
                break;
            }

            default:
                throw new ArgumentOutOfRangeException();
            }

            if (cbSettings.m_CaptureUI)
            {
                var uiGO = new GameObject();
                uiGO.name             = "UICamera";
                uiGO.transform.parent = session.m_RecorderGO.transform;

                m_UICamera               = uiGO.AddComponent <Camera>();
                m_UICamera.cullingMask   = 1 << 5;
                m_UICamera.clearFlags    = CameraClearFlags.Depth;
                m_UICamera.renderingPath = RenderingPath.DeferredShading;
                m_UICamera.targetTexture = outputRT;
                m_UICamera.enabled       = false;
            }
        }
Esempio n. 11
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        public override void BeginRecording(RecordingSession session)
        {
            if (cbSettings.flipFinalOutput)
            {
                m_VFlipper = new TextureFlipper();
            }

            if (Options.useCameraCaptureCallbacks)
            {
                m_InputStrategy = new CaptureCallbackInputStrategy(cbSettings.allowTransparency);
            }
            else
            {
                m_InputStrategy = new CameraCommandBufferInputStrategy(cbSettings.allowTransparency);
            }

            switch (cbSettings.source)
            {
            case ImageSource.ActiveCamera:
            case ImageSource.MainCamera:
            case ImageSource.TaggedCamera:
            {
                outputWidth  = cbSettings.outputWidth;
                outputHeight = cbSettings.outputHeight;

                if (cbSettings.outputImageHeight != ImageHeight.Window)
                {
                    var size = GameViewSize.SetCustomSize(outputWidth, outputHeight);
                    if (size == null)
                    {
                        size = GameViewSize.AddSize(outputWidth, outputHeight);
                    }

                    if (GameViewSize.modifiedResolutionCount == 0)
                    {
                        GameViewSize.BackupCurrentSize();
                    }
                    else
                    {
                        if (size != GameViewSize.currentSize)
                        {
                            Debug.LogError("Requesting a resolution change while a recorder's input has already requested one! Undefined behaviour.");
                        }
                    }
                    GameViewSize.modifiedResolutionCount++;
                    m_ModifiedResolution = true;
                    GameViewSize.SelectSize(size);
                }
                break;
            }

            default:
                throw new ArgumentOutOfRangeException();
            }

            if (cbSettings.captureUI)
            {
                var uiGO = new GameObject();
                uiGO.name             = "UICamera";
                uiGO.transform.parent = session.recorderGameObject.transform;

                m_UICamera               = uiGO.AddComponent <Camera>();
                m_UICamera.cullingMask   = 1 << 5;
                m_UICamera.clearFlags    = CameraClearFlags.Depth;
                m_UICamera.renderingPath = RenderingPath.DeferredShading;
                m_UICamera.targetTexture = outputRT;
                m_UICamera.enabled       = false;
            }
        }
Esempio n. 12
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        protected internal override void BeginRecording(RecordingSession session)
        {
            superShader      = Shader.Find("Hidden/Volund/BS4SuperShader");
            accumulateShader = Shader.Find("Hidden/BeautyShot/Accumulate");
            normalizeShader  = Shader.Find("Hidden/BeautyShot/Normalize");

            var  movieRecorderSettings = session.settings as MovieRecorderSettings;
            bool needToFlip            = rtsSettings.FlipFinalOutput;

            if (movieRecorderSettings != null)
            {
                bool encoderAlreadyFlips = movieRecorderSettings.encodersRegistered[movieRecorderSettings.encoderSelected].PerformsVerticalFlip;
                needToFlip = needToFlip ? encoderAlreadyFlips : !encoderAlreadyFlips;
            }
            if (needToFlip)
            {
                m_VFlipper = new TextureFlipper();
            }

            var h = rtsSettings.OutputHeight;

            // Below here is considered 'void Start()', but we run it for directly "various reasons".
            if (h > rtsSettings.RenderHeight)
            {
                throw new UnityException("Upscaling is not supported! Output dimension must be smaller or equal to render dimension.");
            }

            // Calculate aspect and render/output sizes
            // Clamp size to 16K, which is the min always supported size in d3d11
            // Force output to divisible by two as x264 doesn't approve of odd image dimensions.
            //var aspect = rtsSettings.m_OutputAspect.GetAspect();
            m_renderHeight = Mathf.Min(16 * 1024, Mathf.RoundToInt(rtsSettings.RenderHeight)); //rtsSettings.renderHeight; //m_RenderSize;
            m_renderWidth  = Mathf.Min(16 * 1024, Mathf.RoundToInt(rtsSettings.RenderWidth));

            OutputHeight = h;
            OutputWidth  = rtsSettings.OutputWidth;

            m_superMaterial = new Material(superShader)
            {
                hideFlags = HideFlags.DontSave
            };

            m_accumulateMaterial = new Material(accumulateShader)
            {
                hideFlags = HideFlags.DontSave
            };

            m_normalizeMaterial = new Material(normalizeShader)
            {
                hideFlags = HideFlags.DontSave
            };

            m_renderRT = new RenderTexture(m_renderWidth, m_renderHeight, 24, RenderTextureFormat.DefaultHDR,
                                           RenderTextureReadWrite.Linear)
            {
                wrapMode = TextureWrapMode.Clamp
            };

            for (int i = 0; i < 2; ++i)
            {
                m_accumulateRTs[i] = new RenderTexture(m_renderWidth, m_renderHeight, 0, RenderTextureFormat.DefaultHDR, RenderTextureReadWrite.Linear)
                {
                    wrapMode = TextureWrapMode.Clamp
                };

                m_accumulateRTs[i].Create();
            }

            var rt = new RenderTexture(OutputWidth, OutputHeight, 0, RenderTextureFormat.DefaultHDR, RenderTextureReadWrite.Linear);

            rt.Create();
            OutputRenderTexture = rt;
            m_samples           = new Vector2[(int)rtsSettings.SuperSampling];
            GenerateSamplesMSAA(m_samples, rtsSettings.SuperSampling);

            m_hookedCameras = new List <HookedCamera>();
        }