void Start () { a.material.mainTexture = tex; b.material.mainTexture = TextureFilter.SobelFilter(tex); c.material.mainTexture = TextureFilter.Convolution(tex, TextureFilter.SHARPEN_KERNEL, 1); d.material.mainTexture = TextureFilter.Convolution(tex, TextureFilter.LINEAR_KERNEL, 10); e.material.mainTexture = TextureFilter.Threshold(tex, .5f); }