Esempio n. 1
0
        /// <summary>
        /// Sets the uniform value.
        /// </summary>
        /// <param name="name">The uniform name.</param>
        /// <param name="value">The uniform value.</param>
        /// <returns>Reference to self for method call chaining.</returns>
        IShaderUniform IShaderUniform.SetUniform(string name, TextureCube value)
        {
            int location;

            if (this.uniformLocations.TryGetValue(name, out location) && value != null)
            {
                if (value.IsInitialized())
                {
                    gl.Uniform1(location, value.Use());
                }
                else
                {
                    gl.Uniform1(location, TextureCube.Default.Use());
                }
            }

            return this;
        }