void FindLoadedTextures() { Texture[] textures = (Texture[])Resources.FindObjectsOfTypeAll (typeof(Texture)); foreach (Texture t in textures) { TextureAnalysis ta = new TextureAnalysis(t); if( ta.IsProjectAsset ) { analysedTextures.Add ( ta ); } } }
public TextureAnalysis returnAnalysis() { var analysis = new TextureAnalysis { MaterialId = this.MaterialId, EbsdPhoto = this.EbsdPhoto, EbsdDescription = this.EbsdDescription }; return(analysis); }
void FindTextureDependencies() { List<Object> referencingObjects = new List<Object> (EditorUtility.CollectDependencies (new Object[] { dependencyRoot })); for (int j = 0; j < referencingObjects.Count; j++) { Object o = referencingObjects [j]; Texture t = o as Texture; if( t ) { TextureAnalysis ta = new TextureAnalysis(t); if( ta.IsProjectAsset ) { analysedTextures.Add ( ta ); } } } }
void FilterOutDisplayedTextures() { List<Texture> displayedTextures = new List<Texture> (); Renderer[] renderers = (Renderer[])Resources.FindObjectsOfTypeAll (typeof(Renderer)); foreach (Renderer r in renderers) { Material[] materials = r.sharedMaterials; foreach( Material m in materials ) { if( m && m.mainTexture ) { displayedTextures.Add(m.mainTexture); } } } foreach (Texture t in displayedTextures) { TextureAnalysis ta = FindTextureAnalysis(t); analysedTextures.Remove(ta); } }
public TextureAnalysis Create(TextureAnalysis newTextureAnalysis) { _context.TextureAnalyses.Add(newTextureAnalysis); _context.SaveChanges(); return(newTextureAnalysis); }