public void DrawJogo() { switch (EcraAtual) { case Ecras.Menu: if (EcraMenu != null) { EcraMenu.Draw(); } break; case Ecras.Jogar: chao.Draw(); redes.Draw(); background.Draw(); condutas.Draw(); //foreach (var p in inimigos) // p.Draw(); inimigos[0].Draw(); inimigos[1].Draw(); player.Draw(); teto.Draw(); TextoCust.PrintTexto("", null); break; case Ecras.GameOver: if (EcraGameOver != null) { EcraGameOver.Draw(); } break; } }