Esempio n. 1
0
 // Since Enemy is never created as a gameobject, this is used instead of Unity's Start()
 protected void Start()
 {
     rb2d   = GetComponent <Rigidbody2D>();
     detect = GetComponent <EnemyDetection>();
     wall   = SpriteLibrary.library.Wall;
     if (textBox != null)
     {
         textBox = Instantiate(textBox, transform);
         textBox.transform.localPosition = Vector2.zero;
         Textbox box = textBox.GetComponent <Textbox>();
         box.AddTitle(GetName());
         foreach (GameObject backup in battleSpawn)
         {
             box.AddSub(backup.GetComponent <Enemy>().GetName());
         }
     }
 }