public void GameStart360() { Debug.LogError("360 Start"); MyMeshRenderer.enabled = true; WaitSub.SetActive(false); TypeText.textmesh.text = ""; BGMManager.BaseAudioPause(BGMManager.Start_Screen_BGM); GameState = (int)EGameState.Start; TypeText.TypeScenario(); Gamemng.ResetViewPOint(); NowMat.DOFade(1, 3).OnComplete <Tweener>(() => { NowMat.DOFade(0, 3).OnComplete <Tweener>(() => { NextMyMaterial(); this.gameObject.transform.rotation = Quaternion.Euler(0, -20, 0); }); }); NowMat.DOFade(1, 3).OnComplete <Tweener>(() => { NowMat.DOFade(0, 3).OnComplete <Tweener>(() => { NextMyMaterial(); this.gameObject.transform.rotation = Quaternion.Euler(0, -35, 0); }); }).SetDelay <Tweener>(6); NowMat.DOFade(1, 3).OnComplete <Tweener>(() => { NowMat.DOFade(0, 3).OnComplete <Tweener>(() => { NextMyMaterial(); this.gameObject.transform.rotation = Quaternion.Euler(0, 0, 0); }); }).SetDelay <Tweener>(12); NowMat.DOFade(1, 3).OnComplete <Tweener>(() => { NowMat.DOFade(0, 3).OnComplete <Tweener>(() => { NextMyMaterial(); this.gameObject.transform.rotation = Quaternion.Euler(0, 90, 0); DotweenEnd(); }); }).SetDelay <Tweener>(18); }