IEnumerator StartGame() { // skip all actions until next frame yield return(null); // enable main menu panel (it was disabled by ChooseChapter) MainMenuManager.Instance.MainMenuPanel.SetActive(true); // Disable Choose Chapter menu MainMenuManager.Instance.ChooseChapter.gameObject.SetActive(false); // Load currently set active chapter ChapterManager.Instance.LoadChapter(ChapterManager.Instance.ActiveChapter.ChapterData.chapterName); // change player name to the name which is set by the user TurnsManager.Instance.GetActivePlayer().PlayerData.givenName = GetPlayerName(); // get selected faction Faction selectedFaction = factionSelectionGroup.GetSelectedFaction(); // Activate and reset turns manager, set chosen faction as active player TurnsManager.Instance.Reset(selectedFaction); // Activate main menu in game mode MainMenuManager.Instance.MainMenuInGameModeSetActive(true); // Activate world map ChapterManager.Instance.ActiveChapter.GetComponentInChildren <MapManager>(true).gameObject.SetActive(true); // Set chosen Unique ability for chosen player // TurnsManager.Instance.GetActivePlayer().PlayerData.playerUniqueAbilityData.uniqueAbilityConfig = Array.Find(ConfigManager.Instance.UniqueAbilityConfigsMap, element => element.playerUniqueAbility == playerUniqueAbility).uniqueAbilityConfig; // Array.Find(ConfigManager.Instance.UniqueAbilityConfigs, element => element.playerUniqueAbility == playerUniqueAbility); TurnsManager.Instance.GetActivePlayer().PlayerData.playerUniqueAbilityData.playerUniqueAbility = uniqueAbilitiesToggleGroup.GetSelectedToggle().GetComponent <UniqueAbilitySelector>().UniqueAbilityConfig.playerUniqueAbility; // GetSelectedUnitType and Get Chosen race starting city and hire first hero transform.root.GetComponentInChildren <UIManager>().GetComponentInChildren <EditPartyScreen>(true).HireUnit(null, GetSelectedUnitType(), false, ObjectsManager.Instance.GetStartingCityByFaction(selectedFaction)); // Wait a bit yield return(new WaitForSeconds(startGameConfig.startingScreenExplicitDelaySeconds)); // Unblock mouse input InputBlocker.SetActive(false); // Deactivate Loading screen loadingScreen.SetActive(false); // Activate Prolog prolog.SetActive(true, ChapterManager.Instance.ActiveChapter.ChapterData); // [Should be last] Deactivate (this) Choose your first hero menu SetActive(false); }
public Color GetSelectedColor() { return(colorsToggleGroup.GetSelectedToggle().GetComponentInChildren <RawImage>().color); }