Esempio n. 1
0
        /// <summary>
        /// Executes Move command and returns appropriate DisplayText to caller
        /// </summary>
        /// <param name="commandClauseString">Term to be matched to Location exits</param>
        /// <returns>a DisplayText object</returns>
        public override DisplayText Move(string commandClauseString)
        {
            var displayText = new DisplayText();

            if (commandClauseString == "")
            {
                return(TextStringManager.GetCommandTextString(CommandTextStrings.CannotMoveToTarget, this));
            }

            var destination = Location.GetExitMatchInLocation(commandClauseString);

            if (destination == null)
            {
                return(TextStringManager.GetCommandTextString(CommandTextStrings.CannotMoveToTarget, this));
            }

            if (IsHostile)
            {
                displayText.Add(TextStringManager.GetErrorTextString(ErrorTextStrings.CannotMoveInCombat));
            }
            else
            {
                displayText.Add(TextStringManager.GetCommandTextString(CommandTextStrings.MoveToTargetLocation, this));
                displayText.Add(destination.Enter(this));
            }

            return(displayText);
        }
Esempio n. 2
0
        /// <summary>
        /// Executes Drop command and returns appropriate DisplayText to caller
        /// </summary>
        /// <param name="commandClauseString">Term to be matched to items in player Inventory</param>
        /// <returns>a DisplayText object</returns>
        public override DisplayText Drop(string commandClauseString)
        {
            if (commandClauseString == "")
            {
                return(TextStringManager.GetErrorTextString(ErrorTextStrings.NoDropTarget));
            }

            var item = GetItemMatchInInventory(commandClauseString);

            if (item != null)
            {
                Location.Items.Add(item);
                item.Location = Location;
                Inventory.Remove(item);

                return(TextStringManager.GetCommandTextString(CommandTextStrings.DropItem, this, item.Name));
            }
            else
            {
                item = GetEquipSlotWithMatch(commandClauseString);
                if (item != null)
                {
                    return(TextStringManager.GetErrorTextString(ErrorTextStrings.NoDropEquipedItem));
                }
            }

            return(TextStringManager.GetErrorTextString(ErrorTextStrings.NoSuchDropItem));
        }
Esempio n. 3
0
        /// <summary>
        /// Executes Equip command and returns appropriate DisplayText to caller
        /// </summary>
        /// <param name="commandClauseString">Term to be matched to items in player Inventory</param>
        /// <returns>a DisplayText object</returns>
        public override DisplayText Equip(string commandClauseString)
        {
            if (commandClauseString == "")
            {
                return(TextStringManager.GetErrorTextString(ErrorTextStrings.NoEquipTarget));
            }

            var item = GetItemMatchInInventory(commandClauseString);

            if (item != null)
            {
                if (item is IEquipable)
                {
                    var equipableItem = item as IEquipable;
                    switch (equipableItem.EquipableSlot)
                    {
                    case EquipmentSlots.Head:
                        EquipSlotHead = item;
                        Inventory.Remove(item);
                        break;

                    case EquipmentSlots.Body:
                        EquipSlotBody = item;
                        Inventory.Remove(item);
                        break;

                    case EquipmentSlots.Hands:
                        EquipSlotHands = item;
                        Inventory.Remove(item);
                        break;

                    case EquipmentSlots.Feet:
                        EquipSlotFeet = item;
                        Inventory.Remove(item);
                        break;

                    case EquipmentSlots.MainWeapon:
                        EquipSlotMainWeapon = item as Weapon;
                        Inventory.Remove(item);
                        break;

                    default:
                        return(TextStringManager.GetErrorTextString(ErrorTextStrings.EquipNotEquipable));
                    }

                    AddItemBonusesToStats(equipableItem);

                    return(TextStringManager.GetCommandTextString(CommandTextStrings.EquipItem, this, item.Name));
                }
                else
                {
                    return(TextStringManager.GetErrorTextString(ErrorTextStrings.EquipNotEquipable));
                }
            }

            return(TextStringManager.GetErrorTextString(ErrorTextStrings.ItemNotInInventory));
        }
Esempio n. 4
0
        /// <summary>
        /// Executes Unequip command and returns appropriate DisplayText to caller
        /// </summary>
        /// <param name="commandClauseString">Term to be matched to items in player Equip Slots</param>
        /// <returns>a DisplayText object</returns>
        public override DisplayText Unequip(string commandClauseString)
        {
            var unequipDisplayText = new DisplayText();

            if (commandClauseString == "")
            {
                return(TextStringManager.GetErrorTextString(ErrorTextStrings.InvalidUnequipTarget));
            }

            //search for item in equipment slots
            var item = GetEquipSlotWithMatch(commandClauseString);

            if (item != null)
            {
                // For now we equip everything to and from Weapon slot -
                // TODO add slot property equipable items that can be tested for to see where it goes
                Inventory.Add(item);
                var equipableItem = item as IEquipable;

                switch (equipableItem.EquipableSlot)
                {
                case EquipmentSlots.Head:
                    EquipSlotHead = null;
                    break;

                case EquipmentSlots.Body:
                    EquipSlotBody = null;
                    break;

                case EquipmentSlots.Hands:
                    EquipSlotHands = null;
                    break;

                case EquipmentSlots.Feet:
                    EquipSlotFeet = null;
                    break;

                case EquipmentSlots.MainWeapon:
                    EquipSlotMainWeapon = null;
                    break;

                default:
                    throw new Exception("Equiped item has no EquipableSlot");
                }

                RemoveItemBonusesFromStats(equipableItem);

                unequipDisplayText.Add(TextStringManager.GetCommandTextString(CommandTextStrings.UnequipItem, this, item.Name));
                return(unequipDisplayText);
            }

            unequipDisplayText.Add(TextStringManager.GetErrorTextString(ErrorTextStrings.CannotUnequipTarget));

            return(unequipDisplayText);
        }
Esempio n. 5
0
        ////////////////////////////////////////////////////////////////////////////////////////
        //   PUBLIC METHODS
        ////////////////////////////////////////////////////////////////////////////////////////

        //Has various methods that correspond to actions that can be executed with him as the reciever

        /// <summary>
        /// Handles Attack command for player
        /// </summary>
        /// <param name="commandClauseString"></param>
        /// <returns>DisplayText of results of attack</returns>
        public virtual DisplayText Attack(string commandClauseString)
        {
            if (commandClauseString == "")
            {
                return(TextStringManager.GetErrorTextString(ErrorTextStrings.NoAttackTarget));
            }

            var target = Location.GetActorMatchInLocation(commandClauseString);

            if (target != null)
            {
                return(TextStringManager.GetCommandTextString(CommandTextStrings.AttackExecutedOnTarget, this, target.Name));
            }

            return(TextStringManager.GetCommandTextString(CommandTextStrings.AttackFailTargetNotFound, this));
        }
Esempio n. 6
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        /// <summary>
        /// Executes Inventory command and returns appropriate DisplayText to caller
        /// </summary>
        /// <returns>a DisplayText object</returns>
        public override DisplayText ShowInventory()
        {
            var inventoryDisplayText     = new DisplayText();
            var inventoryDisplayTextLine = new DisplayTextLine();

            if (Inventory.Count < 1)
            {
                inventoryDisplayTextLine.Add(TextStringManager.GetCommandTextString(CommandTextStrings.InventoryEmpty, this).ToString());
            }
            else if (Inventory.Count == 1)
            {
                inventoryDisplayTextLine.Add(TextStringManager.GetCommandTextString(CommandTextStrings.ShowInventory, this) + Inventory[0].Name + ".");
            }
            else
            {
                inventoryDisplayTextLine.Add(TextStringManager.GetCommandTextString(CommandTextStrings.ShowInventory, this).ToString());

                var index = 0;

                foreach (var item in Inventory)
                {
                    if (index == Inventory.Count - 1)
                    {
                        inventoryDisplayTextLine.Add(item.Name + ".");
                    }
                    else
                    {
                        inventoryDisplayTextLine.Add(item.Name + ", ");
                    }

                    index++;
                }
            }

            inventoryDisplayText.Add(inventoryDisplayTextLine);

            //now show equiped items
            inventoryDisplayText.Add("Your equiped items: (head) " + (EquipSlotHead != null ? EquipSlotHead.Name : "Empty") + ", " +
                                     "(main weapon) " + (EquipSlotMainWeapon != null ? EquipSlotMainWeapon.Name : "Empty") + ", " +
                                     "(body) " + (EquipSlotBody != null ? EquipSlotBody.Name : "Empty") + ", " +
                                     "(hands) " + (EquipSlotHands != null ? EquipSlotHands.Name : "Empty") + ", " +
                                     "(feet) " + (EquipSlotFeet != null ? EquipSlotFeet.Name : "Empty"));

            return(inventoryDisplayText);
        }
Esempio n. 7
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        /// <summary>
        /// Executes Get command and returns appropriate DisplayText to caller
        /// </summary>
        /// <param name="commandClauseString">Term to be matched to items in player's Location</param>
        /// <returns>a DisplayText object</returns>
        public override DisplayText Get(string commandClauseString)
        {
            if (commandClauseString == "")
            {
                return(TextStringManager.GetErrorTextString(ErrorTextStrings.NoGetTarget));
            }

            var item = Location.GetItemMatchInLocation(commandClauseString);

            if (item != null)
            {
                Inventory.Add(item);
                item.Location = null;
                Location.Items.Remove(item);
                return(TextStringManager.GetCommandTextString(CommandTextStrings.GetItem, this, item.Name));
            }

            return(TextStringManager.GetErrorTextString(ErrorTextStrings.InvalidGetTarget));
        }
Esempio n. 8
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        /// <summary>
        /// Executes Look command and returns appropriate DisplayText to caller
        /// </summary>
        /// <param name="commandClauseString">Term to be matched to IViewable objects in Location (or just location if empty string)</param>
        /// <returns>a DisplayText object</returns>
        public override DisplayText Look(string commandClauseString)
        {
            var displayText = new DisplayText();

            var viewed = Location.GetViewableMatchInLocation(commandClauseString);

            if (viewed == null)
            {
                displayText.Add(TextStringManager.GetErrorTextString(ErrorTextStrings.InvalidLookTarget));
            }
            else if (viewed is Location)
            {
                displayText.Add(TextStringManager.GetCommandTextString(CommandTextStrings.LookAtLocation, this));
                displayText.Add(viewed.Viewed(this));
            }
            else
            {
                displayText.Add(TextStringManager.GetCommandTextString(CommandTextStrings.LookAt, this, viewed.Name));
                displayText.Add(viewed.Viewed(this));
            }

            return(displayText);
        }
Esempio n. 9
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 public override DisplayText Say(string commandClauseString)
 {
     return(TextStringManager.GetCommandTextString(CommandTextStrings.SaySomething, this, commandClauseString));
 }