public Damage(int value, Vector2D position, AutoDisposer autoDisposer) { this.SetupUpdateAndAutoDispose(autoDisposer); this.position = position; { var font = new Font( Config.MainConfig.MainFontPath, 35, new Color(1, 1, 1, 1), new Font.FontFrame[] { new Font.FontFrame(5, new Color(1, 1, 1, 1)), //new Font.FontFrame(2, new Color(1, 0.5, 0.5, 0.5)), new Font.FontFrame(5, new Color(1, 0, 0, 0)) }, 0); var x = position.X; var y = position.Y; var ts = new TextSprite(value.ToString(), font, new Vector2D(x, y)); layer.Add(ts, 20); ts.Rect.Position.X -= ts.GetRect().Size.X / 2; textSprite = ts; } }
public Button(string text, Font font, Vector2D position, Action click) { this.click = click; { var ts = new TextSprite(text, font, new Vector2D(0, 0), TextSprite.Type.Separation, null); layer.Add(ts, 20); var size = ts.GetRect().Size; ts.Rect.Position = new Vector2D((1600 - size.X) / 2, position.Y); textSpriteNewGame = ts; } { var font2 = new Font( font.fontPath, font.fontSize, new Color(1, 1, 1, 1), new Font.FontFrame[] { new Font.FontFrame(4, new Color(1.0, 1.0, 1.0, 1.0)), new Font.FontFrame(1, new Color(0.5, 1.0, 1.0, 1.0)) }, font.lineTextMargin); var x = position.X; var y = position.Y; var ts = new TextSprite(text, font2, new Vector2D(0, 0), TextSprite.Type.Separation, null); layer.Add(ts, 30); var size = ts.GetRect().Size; ts.Rect.Position = new Vector2D((1600 - size.X) / 2, position.Y); textSpriteNewGameEffect = ts; textSpriteNewGameEffect.IsDraw = false; } }
public override void Update() { var position = textSpriteNewGame.Rect.Position; var size = textSpriteNewGame.GetRect().Size; var mouse = Emugen.Input.InputCore.Instance.mousePosition; if (((position.X <= mouse.X) && (mouse.X < (position.X + size.X))) && ((position.Y <= mouse.Y) && (mouse.Y < (position.Y + size.Y)))) { var input = Emugen.Input.InputCore.Instance; if (input.GetKeyEventType(Emugen.Input.InputCore.KeyEventCode.MouseLeftButton) == Emugen.Input.InputCore.KeyEventType.Up) { if (click != null) { click(); } } textSpriteNewGameEffect.IsDraw = true; { textSpriteNewGameEffectTimer += 0.10; var tmp = ((Math.Sin(textSpriteNewGameEffectTimer) + 1.0) / 2.0) * 0.5 + 0.2; if (textSpriteNewGameEffectTimer >= (Math.PI * 2)) { textSpriteNewGameEffectTimer = 0; } textSpriteNewGameEffect.Color.A = tmp; } } else { textSpriteNewGameEffect.IsDraw = false; textSpriteNewGameEffectTimer = 0; } }