// Initialization. Guarantees deactivated buttons, deactivated eventsystem, deactivated inDialogue, faded dialogueBox and correct dialogue volume
    private void Start()
    {
        buttonBehavior.deactivateButtons(m_Button);
        autoPlay = MenuFunctions.dialogueAutoplay;

        eventSystem = GameObject.Find("DialogueEventSystem");
        eventSystem.SetActive(false);

        inDialogue = false;

        cloud             = GameObject.Find("DialogueImage").GetComponent <Image>();
        cloud.color       = new Color(cloud.color.r, cloud.color.g, cloud.color.b, 0);
        cloudOriginalSize = cloud.rectTransform.sizeDelta;

        audio        = GetComponent <AudioSource>();
        audio.volume = Audio_Level.dialogueVolumeFraction;

        textShower = GetComponent <TextShower>();
    }
 void Awake()
 {
     narrator = Object.FindObjectOfType <TextShower>();
 }
Esempio n. 3
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 // Use this for initialization
 private void Awake()
 {
     _textShower = GetComponent <TextShower>();
 }