private static void DisposeResources() { text.Dispose(); text2.Dispose(); textRenderer.Dispose(); _pipeline.Dispose(); textShader.Dispose(); _commandList.Dispose(); _graphicsDevice.Dispose(); }
/// <summary> /// Releases unmanaged and - optionally - managed resources. /// </summary> public void Dispose() { _lineShader.Dispose(); _textShader.Dispose(); }