Esempio n. 1
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        public void QuitToMenu()
        {
            TextScene confirm = new TextScene("Warning", "Are you sure you want to quit?");

            confirm.AddChoice("Yes", delegate() { Program.SceneManager.SetBaseScene(new TitleScene()); });
            confirm.AddChoice("No", delegate() { confirm.EndScene(); });
            AddSubscene(confirm);
        }
Esempio n. 2
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        public static void LoadGame()
        {
            TextScene     loadscreen = new TextScene("Choose your player", "", new Dictionary <string, Action>());
            List <Player> players    = Player.GetAllPlayers();

            foreach (Player p in players)
            {
                if (p.ID > 0)
                {
                    loadscreen.AddChoice(p.Name + " (" + p.Level + ")", delegate() { LoadPlayer(p.ID); });
                }
            }
            loadscreen.AddChoice("Cancel", delegate() { Program.SceneManager.EndSubscene(); });
            Program.SceneManager.AddSubscene(loadscreen);
        }
Esempio n. 3
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        private void ShowNPCDetails()
        {
            NPC    npc    = Opponents[ChoiceIndex];
            Player player = Program.ActivePlayer;
            string text   =
                npc.Name + "\n" +
                npc.Description +
                "\nYour record against " + npc.Name +
                ":\nWins: " + player.GetWins(npc.ID) +
                " Losses: " + player.GetLosses(npc.ID) +
                " Ties: " + player.GetTies(npc.ID);
            TextScene confirm = new TextScene(text);

            confirm.AddChoice("Battle", delegate() { AddSubscene(new Battle(player, npc)); });
            confirm.AddChoice("Cancel", delegate() { EndSubscene(); });
            AddSubscene(confirm);
        }