void AddElement(string element) { GameObject text = TextPool.GetOneText(); text.transform.parent = grid.transform; text.GetComponent <Text>().text = element; }
//The elements add from the left to the right. void AddHeader(string header) { GameObject text = TextPool.GetOneText(); text.transform.parent = grid.transform; text.GetComponent <Text>().fontStyle = FontStyle.Bold; text.GetComponent <Text>().text = header; }