// public string text; // Factory method that generates a playable based on this asset public override Playable CreatePlayable(PlayableGraph graph, GameObject go) { var behaviour = new TextPlayableBehaviour(); behaviour.charaObject = charaObj.Resolve(graph.GetResolver()); // behaviour.text = text; return(ScriptPlayable <TextPlayableBehaviour> .Create(graph, behaviour)); }
public override Playable CreatePlayable(PlayableGraph graph, GameObject go) { // 新規追加 TextPlayableBehaviour behaviour = new TextPlayableBehaviour(); behaviour.textString = this.textString; return(ScriptPlayable <TextPlayableBehaviour> .Create(graph, behaviour)); }