public void Open(GameObject item)
    {
        TextMeshProUGUI[] texts   = item.GetComponentsInChildren <TextMeshProUGUI>();
        TextLanguage[]    textsTL = item.GetComponentsInChildren <TextLanguage>();
        titleTL.textGreek   = textsTL[0].textGreek;
        titleTL.textEnglish = textsTL[0].textEnglish;
        titleTL.SetLanguage();
        //title = texts[0].text;
        //titleText.text = texts[0].text;
        price           = texts[1].text;
        amountText.text = "1";

        amount = 1;

        background.SetActive(true);
        window.SetActive(true);
    }
Esempio n. 2
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    public void SetItemsEnd()
    {
        for (int i = 0; i < transportItems.Length; i++)
        {
            string sTransport = transportItems[i].transform.GetChild(1 + i % 2).GetComponentInChildren <TextMeshProUGUI>().text;
            //to do change language on dropdown
            nowDay.transportGreek[i]   = sTransport;
            nowDay.transportEnglish[i] = sTransport;
        }
        int itemIndex = 0;

        for (int i = 0; i < 7; i++)
        {
            GameObject target = endItems[itemIndex].gameObject;
            if (nowDay.activitiesOn[i])
            {
                string       messageGreek   = "";
                string       messageEnglish = "";
                TextLanguage tl;
                tl              = mainItems[i].GetComponentInChildren <TextLanguage>();
                messageGreek   += tl.textGreek;
                messageEnglish += tl.textEnglish;
                string withCoffeeGreek  = nowDay.coffee[itemIndex] ? " - με καφέ" : "";
                string withCoffeeEngish = nowDay.coffee[itemIndex] ? " - with coffee" : "";
                messageGreek   += withCoffeeGreek;
                messageEnglish += withCoffeeEngish;
                messageGreek   += " - " + nowDay.time[itemIndex];
                messageEnglish += " - " + nowDay.time[itemIndex];
                messageGreek   += " - " + nowDay.transportGreek[itemIndex];
                messageEnglish += " - " + nowDay.transportEnglish[itemIndex];
                TextLanguage targetTL = target.GetComponentInChildren <TextLanguage>();
                targetTL.textGreek   = messageGreek;
                targetTL.textEnglish = messageEnglish;
                targetTL.SetLanguage();
                itemIndex++;
                target.SetActive(true);
            }
        }
        //print("itemIndex: "+itemIndex.ToString());
        for (int i = itemIndex; i < 7; i++)
        {
            endItems[i].gameObject.SetActive(false);
        }
    }
    public void Setup(TextLanguage cTitleTL, int cAmount, string cPrice)
    {
        sample = false;
        //Items.Add(this);
        titleTL.textGreek   = cTitleTL.textGreek;
        titleTL.textEnglish = cTitleTL.textEnglish;
        titleTL.SetLanguage();
        //titleText.text = TextLanguageManager.language;

        amount          = cAmount;
        amountText.text = "X" + amount.ToString();
        string[] s1 = cPrice.Split(' ');
        priceOne = 0;
        float.TryParse(s1[1].Substring(0, s1[1].Length - 1), NumberStyles.Float, CultureInfo.InvariantCulture, out priceOne);
        priceOneText.text = priceOne.ToString("F2") + "€";
        price             = amount * priceOne;
        priceText.text    = price.ToString("F2") + "€";
        gameObject.SetActive(true);
    }
Esempio n. 4
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    public void OpenDay(CalenderDay day)
    {
        nowDay = day;

        OpenPanel(0);

        Toggle2[] toggles = dayCanvas.GetComponentsInChildren <Toggle2>(true) as Toggle2[];
        foreach (Toggle2 toggle in toggles)
        {
            toggle.Set(false);
        }

        activityEnabled = new bool[7];
        for (int i = 0; i < activityEnabled.Length; i++)
        {
            if (nowDay.isCompleted && nowDay.activities.Count > i)
            {
                activityEnabled[i] = true;
            }
            else
            {
                activityEnabled[i] = false;
            }
        }

        string newTextEnglish = ((Weekday)day.weekday).ToString() + " " + day.day + " March";
        string newTextGreek   = ((WeekdayGreek)day.weekday).ToString() + " " + day.day + " Μαρτίου";

        TextLanguage tl = cw1DayTitleText.GetComponent <TextLanguage>();

        tl.textGreek   = newTextGreek;
        tl.textEnglish = newTextEnglish;
        tl.SetLanguage();

        dayCanvas.SetActive(true);
    }