public override void Draw(SpriteBatch spriteBatch) { if (!IsShow) { return; } _background.Draw(spriteBatch); _text.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { if (!IsShow || _isHide) { return; } base.Draw(spriteBatch); _text.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { if (!IsShow) { return; } base.Draw(spriteBatch); _message.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { if (!IsShow) { return; } base.Draw(spriteBatch); _text.Draw(spriteBatch); _scrollBar.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { if (!IsShow) { return; } base.Draw(spriteBatch); _infoItem.Draw(spriteBatch); _levelText.Draw(spriteBatch); _expText.Draw(spriteBatch); _nameText.Draw(spriteBatch); _introText.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { if (!IsShow) { return; } base.Draw(spriteBatch); _list.Draw(spriteBatch); _saveSnapshot.Draw(spriteBatch); _loadButton.Draw(spriteBatch); _saveButton.Draw(spriteBatch); _exitButton.Draw(spriteBatch); _saveTime.Draw(spriteBatch); _message.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { if (!IsShow) { return; } base.Draw(spriteBatch); _portrait.Draw(spriteBatch); _text.Draw(spriteBatch); if (IsInSelecting) { _selectA.Draw(spriteBatch); _selectB.Draw(spriteBatch); } }
public override void Draw(SpriteBatch spriteBatch) { if (!IsShow) { return; } base.Draw(spriteBatch); spriteBatch.Draw(_fadeTexture, new Rectangle(0, 0, Globals.TheGame.GraphicsDevice.PresentationParameters.BackBufferWidth, Globals.TheGame.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White); _messageText.Draw(spriteBatch); foreach (var selectionLineText in _selectionLineTexts) { selectionLineText.Draw(spriteBatch); } }