void DoPlayEffect() { if (effect.Value == null) { LogWarning("Missing a TextFx component reference!"); return; } TextFxAnimationInterface textEffect = (effect.Value as GameObject).GetComponent(typeof(TextFxAnimationInterface)) as TextFxAnimationInterface; if (textEffect == null) { LogWarning("No TextFx component found!"); return; } // Set the onFinishAction textEffect.AnimationManager.m_on_finish_action = onFinishAction; // Set which time-system to use textEffect.AnimationManager.m_time_type = timeUsed; // Play text animation textEffect.AnimationManager.PlayAnimation(delay.Value); }
void DoPlayEffect() { if (effect.Value == null) { LogWarning("Missing a TextFx component reference!"); return; } TextFxAnimationInterface textEffect = (effect.Value as GameObject).GetComponent(typeof(TextFxAnimationInterface)) as TextFxAnimationInterface; if (textEffect == null) { LogWarning("No TextFx component found!"); return; } // Continue the animation textEffect.AnimationManager.ContinuePastLoop(); }
void DoPlayEffect() { if (effect.Value == null) { LogWarning("Missing a TextFx component reference!"); return; } TextFxAnimationInterface textEffect = (effect.Value as GameObject).GetComponent(typeof(TextFxAnimationInterface)) as TextFxAnimationInterface; if (textEffect == null) { LogWarning("No TextFx component found!"); return; } // Set text animation to its end state textEffect.AnimationManager.SetEndState(); }
void DoPlayEffect() { if (effect.Value == null) { LogWarning("Missing a TextFx component reference!"); return; } TextFxAnimationInterface textEffect = (effect.Value as GameObject).GetComponent(typeof(TextFxAnimationInterface)) as TextFxAnimationInterface; if (textEffect == null) { LogWarning("No TextFx component found!"); return; } // Set the animations text textEffect.SetText(text.Value); }
public void SetParentObjectReferences(GameObject gameObject, Transform transform, TextFxAnimationInterface anim_interface) { m_gameObect = gameObject; m_transform = transform; m_animation_interface_reference = anim_interface; m_monobehaviour = (MonoBehaviour) anim_interface; Init (); }
// void InitAnimationManager(TextFxAnimationManager anim_manager) // { // anim_manager.m_selected_intro_animation_idx = EditorPrefs.GetInt("SelectedIntroTextFxAnim", 0); // anim_manager.m_selected_main_animation_idx = EditorPrefs.GetInt("SelectedMainTextFxAnim", 0); // anim_manager.m_selected_outro_animation_idx = EditorPrefs.GetInt("SelectedOutroTextFxAnim", 0); // } void OnGUI () { // Check whether a EffectManager object is selected if(Selection.gameObjects.Length == 1) { TextFxAnimationInterface textfx_animation_interface = Selection.gameObjects[0].GetComponent(typeof(TextFxAnimationInterface)) as TextFxAnimationInterface; if(textfx_animation_interface != null) { m_textfx_animation_interface = textfx_animation_interface; m_animation_manager = textfx_animation_interface.AnimationManager; if(m_animation_manager.m_master_animations == null) m_animation_manager.m_master_animations = new List<LetterAnimation>(); } } if(m_animation_manager == null || m_animation_manager.m_master_animations == null || m_textfx_animation_interface == null || m_textfx_animation_interface.AnimationManager == null || m_textfx_animation_interface.AnimationManager.GameObject == null) { return; } int edited_action = -1; bool start_of_action = true; ANIMATION_DATA_TYPE edited_data = ANIMATION_DATA_TYPE.ALL; DrawEffectEditorPanel(); if(!ignore_gui_change) { start_of_action = editing_start_state; edited_action = edited_action_idx; edited_data = m_edited_data; } if (edited_action >= 0) { if(m_animation_manager.Playing && edited_data != ANIMATION_DATA_TYPE.NONE) { m_animation_manager.PrepareAnimationData(edited_data); } else { m_animation_manager.SetAnimationState(edited_action, start_of_action ? 0 : 1, update_action_values: true, edited_data: edited_data); m_textfx_animation_interface.UpdateTextFxMesh( m_animation_manager.MeshVerts, m_animation_manager.MeshColours); } } if(GUI.changed) { EditorUtility.SetDirty( m_textfx_animation_interface.GameObject ); } }