IEnumerator switchTutorial(Tutorial newTutorial)
    {
        if (activeTutorial != null)
        {
            if (activeTutorial.done == true)
            {
                Destroy(activeTutorial.gameObject);
            }
            else
            {
                activeTutorial.gameObject.SetActive(false);
            }
        }
        textFader.fade_out_text();
        yield return(new WaitUntil(isTextFadedOut));

        if (newTutorial != null)
        {
            textFader.fade_in_text(newTutorial.tutorialHeader);
            activeTutorial       = newTutorial;
            activeTutorial.ready = true;
            activeTutorial.gameObject.SetActive(true);
        }
        StopCoroutine(coroutine);
        yield return(null);
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        //Check for collision with liftable objects
        RaycastHit hit_info;
        Ray        ray = new Ray(transform.position, transform.rotation * Vector3.forward);
        //Debug.DrawRay(ray.origin, ray.direction, Color.green);
        bool object_found = Physics.Raycast(ray, out hit_info, distance, layer_mask_pickup);

        switch (state)
        {
        case pickup_state.no_object_targeted:

            if (object_found && hit_info.transform.tag == "Interactable")
            {
                //Check the availability of the targeted object
                targeted_item             = hit_info.transform.gameObject;
                targeted_item_interaction = targeted_item.GetComponent <Interaction>();
                if (targeted_item_interaction.isBusy == false)
                {
                    state = pickup_state.target_available;
                    refresh_text();
                }
                //Debug.Log("Target found.");
                //Debug.Log("Targeted item: " + targeted_item.name);
            }
            break;

        case pickup_state.target_available:
            if (!object_found || hit_info.transform.gameObject != targeted_item || targeted_item_interaction.isBusy == true)
            {
                //Object not targeted anymore
                //Debug.Log("Target lost.");
                e_button_prompt.fade_out_text();
                state = pickup_state.no_object_targeted;
            }
            else
            {
                if (Input.GetButtonDown("Pickup"))
                {
                    //Carry object
                    targeted_item_interaction.interact(this);

                    /*
                     * state = pickup_state.carrying_object;
                     * carried_item = targeted_item;
                     * carried_item_mesh = carried_item.GetComponent<MeshFilter>().mesh;
                     * carried_item_material = carried_item.GetComponent<MeshRenderer>().material;
                     * item_rigidbody = carried_item.GetComponent<Rigidbody>();
                     * Debug.Log("Object carried: " + carried_item.name);
                     *
                     * carried_item.SetActive(false);
                     */
                }
            }
            break;

        case pickup_state.carrying_object:
            //Set initial drop location
            Vector3 initDropLocation = new Vector3();
            if (object_found)
            {
                initDropLocation = hit_info.point + (hit_info.normal * 0.5f);
            }
            else
            {
                initDropLocation = transform.position + (transform.rotation * (Vector3.forward * distance));
            }
            Vector3Int dropCoords = placement_grid.WorldToCell(initDropLocation);
            //Convert back to world space
            finalDropLocation = placement_grid.CellToWorld(dropCoords);
            bool can_drop = !Physics.CheckBox(finalDropLocation + new Vector3(0.5f, 0.55f, 0.5f), new Vector3(0.51f, 0.475f, 0.51f), Quaternion.identity, layer_mask_obstructed);
            bool show     = !Physics.CheckBox(finalDropLocation + new Vector3(0.5f, 0.55f, 0.5f), new Vector3(0.51f, 0.475f, 0.51f), Quaternion.identity, layer_mask_hide);
            can_drop = can_drop && show;
            MaterialPropertyBlock properties = new MaterialPropertyBlock();
            if (show)
            {
                if (can_drop)
                {
                    e_button_prompt.fade_in_text("PLACE");
                    properties.SetColor("_Color", new Color(0.7f, 0.89f, 1f, 0.75f));
                }
                else
                {
                    e_button_prompt.fade_out_text();
                    properties.SetColor("_Color", new Color(1f, 0.89f, 0.7f, 0.75f));
                }
                Graphics.DrawMesh(carried_item_mesh, finalDropLocation, Quaternion.identity, carried_item_material, 0, GetComponent <Camera>(), 0, properties, false);
            }
            if (Input.GetButtonDown("Pickup") && can_drop)
            {
                //Set carried item down
                // Debug.Log(drop_coords);
                //Debug.Log("Object dropped: " + carried_item.name);
                //Debug.Log("Location: " + drop_location);
                //
                was_pickup_pressed = true;
            }
            break;
        }



        //if Input.GetButtonDown("Pickup"){

        //}
    }