//Dialogue start and Dialogue end functions #region dialogueStartandEnd void OnDialogueStart() { npcData = jsonData.npcData; Color newColor = new Color(npcData.colorRed, npcData.colorGreen, npcData.colorBlue, 255f); _textEffect.ChangeColor(newColor); dialogueName.SetName(npcData.name, newColor); dialogueActive = true; Time.timeScale = 0; canvas.enabled = true; _speed = npcData.textSpeed; }