/// <summary> /// show error code /// </summary> /// <param name="error"></param> public void ErrorCode(string error) { m_textDisplay.Clear(); m_textDisplay.DrawText(0, 0, error); m_textDisplay.Refresh(); m_status = Defines.PROGRAM_STATUS_ERROR; }
/// <summary> /// 切换至文本模式(带光标) /// </summary> public void TextMode() { m_graphDisplay.enabled = false; m_textDisplay.enabled = true; m_textDisplay.Clear(); }
public static void Clear() { if (!display.IsDefault()) { display.Clear(); } }
private IEnumerator DoDisplay(BeatData data) { _output.Clear(); while (_output.IsBusy) { yield return(null); } _output.Display(data.DisplayText); while (_output.IsBusy) { yield return(null); } }
private IEnumerator DoDisplay(BeatData data) { _output.Clear(); while (_output.IsBusy) { yield return(null); } _output.Display(data.DisplayText); while (_output.IsBusy) { yield return(null); } for (int count = 0; count < data.Decision.Count; ++count) { ChoiceData choice = data.Decision[count]; _output.Display(string.Format("{0}: {1}", (count + 1), choice.DisplayText)); while (_output.IsBusy) { yield return(null); } } if (data.Decision.Count > 0) { _output.ShowWaitingForInput(); } }
private void BorrarUno_Click(object sender, EventArgs e) { if (TextDisplay.Text.Length > 1) { TextDisplay.Text = TextDisplay.Text.Substring(0, TextDisplay.Text.Length - 1); } else { TextDisplay.Clear(); } }
private void btnBacksp_Click(object sender, RoutedEventArgs e) { float length = TextDisplay.Text.Length - 1; string text = TextDisplay.Text; TextDisplay.Clear(); for (int i = 0; i < length; i++) { TextDisplay.Text = TextDisplay.Text + text[i]; } }
// Starts coroutines in order to scroll beat text and choices on the screen // success parameter is used for certain choice responses private IEnumerator DoDisplay(BeatData data, bool showAnimations, bool success = false) { if(showAnimations) { HUD.instance.dialogueMenu.SetActive(); yield return _waitInitial; } else { HUD.instance.dialogueMenu.HideChoicesPanel(); } NPC npcSpeaking = PlayerController.instance.npcSpeaking; TextDisplay npcSpeech = HUD.instance.dialogueMenu.NpcSpeechText; npcSpeech.Clear(); while (npcSpeech.IsBusy) { yield return null; } if(data.DisplayTextType == SpeechType.FlatterResponse || data.DisplayTextType == SpeechType.ThreatenResponse || data.DisplayTextType == SpeechType.BribeResponse) { HUD.instance.dialogueMenu.ShowNpcSpeech(data.GetDisplayText(_textData, success), showAnimations); } else if(data.DisplayTextType == SpeechType.RumourStart) { string text; if(success) { text = unlockedRumours[npcSpeaking].StartText; } else if(HasRumourAvailable(npcSpeaking)) { // If there are rumours available but the NPC disposition is too low then give a rejection line text = _textData.GetRandomRumourFail(); } else { // If there aren't any rumours available give a neutral apology text = _textData.GetRandomRumourUnknown(); } HUD.instance.dialogueMenu.ShowNpcSpeech(text, showAnimations); } else if(data.DisplayTextType == SpeechType.RumourEnd) { Rumour rumour = GetRumourForTargetNpc(npcSpeaking); HUD.instance.dialogueMenu.ShowNpcSpeech(rumour.EndText, showAnimations); CompleteRumour(rumour); } else { HUD.instance.dialogueMenu.ShowNpcSpeech(data.GetDisplayText(_textData, npcSpeaking.DispositionType), showAnimations); } // npcSpeech.Display(data.GetDisplayText(npcSpeaking.disposition)); // On the greeting beat wait until the speech has finished before showing the other panels while(npcSpeech.IsBusy) { yield return null; } if(showAnimations) HUD.instance.dialogueMenu.ShowNpcInfo(npcSpeaking); // yield return _wait; // Copy choices from other beat if needed if(data.CopyChoicesFromBeat) { int id = data.BeatIdToCopyFrom; data.Decision = _data.GetBeatById(id).Decision; } // Set choices List<ChoiceData> choices = new List<ChoiceData>();; int correctChoice = Random.Range(0, data.Decision.Count - 1); // -1 to account for the nevermind choice List<string> usedTextLines = new List<string>(); // Keep track of use choice text to avoid getting the same line twice for(int i = 0; i < data.Decision.Count; i++) { data.Decision[i].IsCorrectChoice = i == correctChoice; switch(data.Decision[i].TextType) { case ChoiceTextType.RandomFlatter: string text; do { text = _textData.GetRandomFlattery(npcSpeaking, i == correctChoice); } while(usedTextLines.Contains(text)); usedTextLines.Add(text); data.Decision[i].DisplayText = text; break; case ChoiceTextType.RandomThreaten: do { text = _textData.GetRandomThreaten(npcSpeaking, i == correctChoice); } while(usedTextLines.Contains(text)); usedTextLines.Add(text); data.Decision[i].DisplayText = text; break; case ChoiceTextType.BribeAmount: data.Decision[i].DisplayText = LevelManager.instance.BribeGoldAmount(i) + " gold"; break; case ChoiceTextType.RumourMid: Rumour rumour = GetRumourForTargetNpc(npcSpeaking); if(rumour != null) { data.Decision[i].DisplayText = rumour.MiddleText; choices.Add(data.Decision[i]); } break; } // Add all choices other than rumour as that is handled in the switch if(data.Decision[i].TextType != ChoiceTextType.RumourMid) { choices.Add(data.Decision[i]); } } _currentChoices = choices.ToArray(); HUD.instance.dialogueMenu.ShowChoicesPanel(npcSpeaking, _currentChoices); // for (int count = 0; count < data.Decision.Count; ++count) // { // ChoiceData choice = data.Decision[count]; // npcSpeech.Display(string.Format("{0}: {1}", (count + 1), choice.DisplayText)); // while (npcSpeech.IsBusy) // { // yield return null; // } // } // if(data.Decision.Count > 0) // { // npcSpeech.ShowWaitingForInput(); // } }
/// <summary> /// Draws all the physics bodies and UI elements. /// </summary> private unsafe void DrawFrame(TimeStep timeStep, FpsManager frameTimer) { _textDisplay.Clear(); RectangleD cameraBounds = _camera.Bounds; IGravitationalBody target = _gravitationalBodies[_targetIndex]; var targetSpaceCraft = target as SpaceCraftBase; // If openCL is supported render all cl bodies if (_renderingType == RenderingType.OpenCLHardware || _renderingType == RenderingType.OpenCLSoftware) { _gpuClear.RenderCl(_clProxy); foreach (MassiveBodyBase renderable in _massiveBodies) { if (renderable.Visibility(cameraBounds) > 0) { renderable.RenderCl(_clProxy, cameraBounds, _sun); } } int[] frameData = _clProxy.ReadIntBuffer("image", RenderUtils.ScreenArea); var rect = new Rectangle(0, 0, _imageBitmap.Width, _imageBitmap.Height); BitmapData bmpData = _imageBitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); Marshal.Copy(frameData, 0, bmpData.Scan0, RenderUtils.ScreenArea); var ptr = (byte *)bmpData.Scan0; // Hack to force full alpha for now for (int i = 0; i < RenderUtils.ScreenArea; i++) { ptr[i * 4 + 3] = 255; } _imageBitmap.UnlockBits(bmpData); } else { // Fall back to gdi for cl renderables using (var graphics = Graphics.FromImage(_imageBitmap)) { graphics.Clear(Color.Black); _camera.ApplyScreenRotation(graphics); foreach (MassiveBodyBase renderable in _massiveBodies) { if (renderable.Visibility(cameraBounds) > 0) { renderable.RenderGdiFallback(graphics, cameraBounds, _sun); } } } } // Draw all orbit traces, spacecrafts, and GDI objects using (Graphics graphics = RenderUtils.GetContext(false, _imageBitmap)) { _camera.ApplyScreenRotation(graphics); //RenderUtils.DrawLine(graphics, cameraBounds, new DVector2(0, -10e12), new DVector2(0, 10e12), Color.FromArgb(40, 255, 255, 255)); //RenderUtils.DrawLine(graphics, cameraBounds, new DVector2(-10e12, 0), new DVector2(10e12, 0), Color.FromArgb(40, 255, 255, 255)); // Draw all massive body orbit traces foreach (MassiveBodyBase massiveBody in _massiveBodies) { if (massiveBody is Sun) { continue; } massiveBody.RenderGdi(graphics, _camera); } graphics.ResetTransform(); // Draw structures foreach (StructureBase structure in _structures) { structure.RenderGdi(graphics, _camera); } // Draw spacecraft foreach (SpaceCraftBase spaceCraft in _spaceCrafts) { spaceCraft.RenderGdi(graphics, _camera); } } // Draw all GUI elements (higher quality) using (Graphics graphics = RenderUtils.GetContext(true, _imageBitmap)) { double throttle = 0; if (targetSpaceCraft != null) { throttle = targetSpaceCraft.Throttle; } foreach (IGauge gauge in _gauges) { if (targetSpaceCraft != null) { gauge.Update(_gravitationalBodies[_targetIndex].GetRelativePitch(), throttle / 100.0); } gauge.Render(graphics, cameraBounds); } _eventManager.Render(graphics); var elapsedTime = TimeSpan.FromSeconds(_totalElapsedSeconds - ClockDelayInSeconds); int elapsedYears = elapsedTime.Days / 365; int elapsedDays = elapsedTime.Days % 365; DateTime localTime = _originTime + elapsedTime; // Main timing display _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { $"Origin Time: {localTime.ToShortDateString()} {localTime.ToShortTimeString()}", $"Elapsed Time: Y:{elapsedYears} D:{elapsedDays} H:{elapsedTime.Hours} M:{elapsedTime.Minutes} S:{elapsedTime.Seconds}", $"Update Speed: {timeStep.Multiplier}" }); // Target display _textDisplay.AddTextBlock(StringAlignment.Center, string.Format("Target: {0}", target)); // FPS _textDisplay.AddTextBlock(StringAlignment.Far, "FPS: " + frameTimer.CurrentFps); double targetVelocity = target.GetRelativeVelocity().Length(); // Info for altitude var altitudeInfo = new List <string> { "Altitude: " + UnitDisplay.Distance(target.GetRelativeAltitude()) }; // Add downrange if spacecraft exists if (targetSpaceCraft != null) { double downrangeDistance = targetSpaceCraft.GetDownrangeDistance(_structures[0].Position); altitudeInfo.Add("Downrange: " + UnitDisplay.Distance(downrangeDistance)); } _textDisplay.AddTextBlock(StringAlignment.Near, altitudeInfo); // Info for speed / acceleration var movementInfo = new List <string> { "Relative Speed: " + UnitDisplay.Speed(targetVelocity, false), "Relative Acceleration: " + UnitDisplay.Acceleration(target.GetRelativeAcceleration().Length()), }; // Add angle of attack if it exists if (targetSpaceCraft != null) { movementInfo.Add("Angle of Attack: " + UnitDisplay.Degrees(targetSpaceCraft.GetAlpha())); } _textDisplay.AddTextBlock(StringAlignment.Near, movementInfo); var forceInfo = new List <string> { "Mass: " + UnitDisplay.Mass(target.Mass) }; // Add additional forces if (targetSpaceCraft != null) { DVector2 dragForce = targetSpaceCraft.AccelerationD * targetSpaceCraft.Mass; DVector2 liftForce = targetSpaceCraft.AccelerationL * targetSpaceCraft.Mass * Math.Cos(targetSpaceCraft.Roll); forceInfo.Add("Thrust: " + UnitDisplay.Force(targetSpaceCraft.Thrust)); forceInfo.Add("Drag: " + UnitDisplay.Force(dragForce.Length())); forceInfo.Add("Lift: " + UnitDisplay.Force(liftForce.Length())); } _textDisplay.AddTextBlock(StringAlignment.Near, forceInfo); // Don't show apogee/perigee info for the sun if (!(target is Sun)) { _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { "Apogee: " + UnitDisplay.Distance(target.Apogee), "Perigee: " + UnitDisplay.Distance(target.Perigee) }); } // Add atmospheric info if the spaceship is the target if (targetSpaceCraft != null) { double density = targetSpaceCraft.GravitationalParent.GetAtmosphericDensity(target.GetRelativeAltitude()); double dynamicPressure = 0.5 * density * targetVelocity * targetVelocity; _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { "Air Density: " + UnitDisplay.Density(density), "Dynamic Pressure: " + UnitDisplay.Pressure(dynamicPressure), "Heating Rate: " + UnitDisplay.Heat(targetSpaceCraft.HeatingRate) }); } _textDisplay.Draw(graphics); } }
public void Run() { double time = 0; var random = new Random(); while (_window.IsOpen) { // Normal SFML stuff _window.DispatchEvents(); _window.Clear(Color.White); // Clear the TextDisplay to a Character, this is not required but I do it anyways _example.Clear(Character.Blank); // Lets leave a border to demo regions var region = _example.Region(1, 1, Width - 2, Height - 2); // Render our fractal, I think I got this code from Wikipedia and added zooming for (var y = 0; y < Height; y++) { for (var x = 0; x < Width; x++) { var posX = (double)x / Width; var posY = (double)y / Height; var x0 = (posX * 3.5) - 2.5; var y0 = (posY * 2.0) - 1; // Zooming x0 /= 1.5f + Math.Sin(time) * 0.5f; y0 /= 1.5f + Math.Sin(time) * 0.5f; double xx = 0; double yy = 0; const int maxIteration = 24; var iteration = 0; while (xx * xx + yy * yy < 2 * 2 && iteration < maxIteration) { var xtemp = xx * xx - yy * yy + x0; yy = 2 * xx * yy + y0; xx = xtemp; iteration++; } var colorPercentage = (double)iteration / maxIteration; var color = (byte)(colorPercentage * 255); // Modifying the TextDisplay per Character, through a region region.Set(x, y, new Character(random.Next(255), color - 128, color)); } } // Effect that brightens the background color var effect = _example.Effect((x, y, c) => new Character(c.Glyph, c.Foreground, Math.Max(c.Background - 128, 0))); // Render a box with our effect effect.DrawBox(2, 2, 19, 5, TextExtensions.SingleBox, new Character(foreground: 255)); // And then we render our message onto the box _example.DrawText(5, 4, "Hello, world!", new Character(foreground: 255)); // Render the TextDisplay to the SFML window _window.Draw(_example); // And finally have SFML display it to us _window.Display(); time += 0.1; } }
public void Clear() { textDisplay.Clear(); }
/// <summary> /// Draws all the physics bodies and UI elements. /// </summary> private unsafe void DrawFrame(TimeStep timeStep, FpsManager frameTimer) { _textDisplay.Clear(); // check for global events _eventManager.CheckForGlobalEvents(this); RectangleD cameraBounds = _camera.Bounds; IGravitationalBody target = _gravitationalBodies[_targetIndex]; var targetSpaceCraft = target as SpaceCraftBase; // If openCL is supported render all cl bodies if (_renderingType == RenderingType.OpenCLHardware || _renderingType == RenderingType.OpenCLSoftware) { _gpuClear.RenderCl(_clProxy); foreach (MassiveBodyBase renderable in _massiveBodies) { if (renderable.Visibility(cameraBounds) > 0) { renderable.RenderCl(_clProxy, _camera, _sun); } } int[] frameData = _clProxy.ReadIntBuffer("image", RenderUtils.ScreenArea); var rect = new Rectangle(0, 0, _imageBitmap.Width, _imageBitmap.Height); BitmapData bmpData = _imageBitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); Marshal.Copy(frameData, 0, bmpData.Scan0, RenderUtils.ScreenArea); var ptr = (byte *)bmpData.Scan0; // Hack to force full alpha for now for (int i = 0; i < RenderUtils.ScreenArea; i++) { ptr[i * 4 + 3] = 255; } _imageBitmap.UnlockBits(bmpData); } else { // Fall back to gdi for cl renderables using (var graphics = Graphics.FromImage(_imageBitmap)) { graphics.Clear(Color.Black); _camera.ApplyScreenRotation(graphics); foreach (MassiveBodyBase renderable in _massiveBodies) { if (renderable.Visibility(cameraBounds) > 0) { renderable.RenderGdiFallback(graphics, _camera, _sun); } } } } // Draw all orbit traces, spacecrafts, and GDI objects using (Graphics graphics = RenderUtils.GetContext(false, _imageBitmap)) { _camera.ApplyScreenRotation(graphics); // Draw all massive body orbit traces foreach (MassiveBodyBase massiveBody in _massiveBodies) { if (massiveBody is Sun) { continue; } massiveBody.RenderGdi(graphics, _camera); } graphics.ResetTransform(); // Draw structures foreach (StructureBase structure in _structures) { structure.RenderGdi(graphics, _camera); } _spaceCraftManager.Render(graphics, _camera); } // Draw all GUI elements (higher quality) using (Graphics graphics = RenderUtils.GetContext(true, _imageBitmap)) { double throttle = 0; if (targetSpaceCraft != null) { throttle = targetSpaceCraft.Throttle; // TODO: render PIP //int width = RenderUtils.ScreenWidth; //int height = RenderUtils.ScreenHeight; //Rectangle rectPip = new Rectangle(width - 220, 100, 200, height - 300); //graphics.DrawRectangle(Pens.White, rectPip); //_pipCam.ApplyScreenRotation(graphics); //_spaceCraftManager.Render(graphics, _pipCam); } double pitch = 0.0; double flightPathAngle = 0.0; foreach (IGauge gauge in _gauges) { if (targetSpaceCraft != null) { if (_targetInOrbit && _rotateInOrbit) { pitch = _gravitationalBodies[_targetIndex].Pitch; } else { pitch = _gravitationalBodies[_targetIndex].GetRelativePitch(); } flightPathAngle = pitch - targetSpaceCraft.GetAlpha(); gauge.Update(pitch, throttle / 100.0, flightPathAngle); } gauge.Render(graphics, cameraBounds); } _eventManager.Render(graphics); var elapsedTime = TimeSpan.FromSeconds(_totalElapsedSeconds - _clockDelay); int elapsedYears = elapsedTime.Days / 365; int elapsedDays = elapsedTime.Days % 365; DateTime localTime = _originTime + elapsedTime; // Main timing display _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { //$"Origin Time: {localTime.ToShortDateString()} {localTime.ToShortTimeString()}", $"Origin Time: {string.Format("{0}-{1}-{2:D2}", localTime.Date.Year, localTime.Date.Month, localTime.Date.Day)} {localTime.ToShortTimeString()}", //$"Elapsed Time: Y:{elapsedYears} D:{elapsedDays} H:{elapsedTime.Hours} M:{elapsedTime.Minutes} S:{Math.Round(elapsedTime.TotalSeconds % 60)}", $"Elapsed Time: Y:{elapsedYears} D:{elapsedDays} H:{elapsedTime.Hours} M:{elapsedTime.Minutes} S:{elapsedTime.Seconds}", $"Update Speed: {timeStep.Multiplier}" }); // Target display _textDisplay.AddTextBlock(StringAlignment.Center, string.Format("Target: {0}", target)); // FPS _textDisplay.AddTextBlock(StringAlignment.Far, "FPS: " + frameTimer.CurrentFps); double targetVelocity = target.GetRelativeVelocity().Length(); double inertialVelocity = target.GetInertialVelocity().Length(); // Info for altitude // double altitude = target.GetRelativeAltitude(); // double altitude = target.GetRelativeAltitude() + 82.5; // Starship Mk1 double altitude = target.GetRelativeAltitude() - 111.4; // Starship + Super Heavy var altitudeInfo = new List <string> { "Altitude: " + UnitDisplay.Distance(altitude) }; // Add downrange if spacecraft exists if (targetSpaceCraft != null) { double downrangeDistance = targetSpaceCraft.GetDownrangeDistance(_structures[0].Position); altitudeInfo.Add("Downrange: " + UnitDisplay.Distance(downrangeDistance)); } _textDisplay.AddTextBlock(StringAlignment.Near, altitudeInfo); // Info for speed / acceleration var movementInfo = new List <string> { "Inertial Velocity: " + UnitDisplay.Speed(targetVelocity, useKmh), "Orbital Velocity: " + UnitDisplay.Speed(inertialVelocity, useKmh), "Inertial Acceleration: " + UnitDisplay.Acceleration(target.GetRelativeAcceleration().Length()), "Orbital Acceleration: " + UnitDisplay.Acceleration(target.GetInertialAcceleration().Length()) }; double lateralVelocity = target.GetLateralVelocity().Length(); if (lateralVelocity > 0) { double lateralPosition = target.GetLateralPosition().Length(); altitudeInfo.Add("Crossrange: " + UnitDisplay.Distance(lateralPosition)); movementInfo.Add("Lateral Velocity: " + UnitDisplay.Speed(lateralVelocity, useKmh)); movementInfo.Add("Lateral Acceleration: " + UnitDisplay.Acceleration(target.GetLateralAcceleration().Length())); } // Add angle of attack if it exists if (targetSpaceCraft != null) { movementInfo.Add("Angle of Attack: " + UnitDisplay.AoA(targetSpaceCraft.GetAlpha())); // calculate the current inclination double G = 6.67408E-11; double M = target.GravitationalParent.Mass; double μ = G * M; double R = target.GravitationalParent.SurfaceRadius; double apogee = target.Apoapsis; if (initialPerigee == 0) { initialPerigee = target.Periapsis; } double Ra = R + apogee; double Rp = R + initialPerigee; double e = 1 - 2 / ((Ra / Rp) + 1); double ω = 0; double f = 0; // orbital period double a = (initialPerigee + R * 2 + apogee) / 2; double P = 2 * Math.PI * Math.Pow(Math.Pow(a, 3) / μ, 0.5); double n = 2 * Math.PI / P; double Δi = 2 * Math.Asin(lateralVelocity * (1 + e * Math.Cos(f)) / (Math.Pow(1 - Math.Pow(e, 2), 0.5) * Math.Cos(ω + f) * n * a * 2)); double inclination = launchInclination * MathHelper.DegreesToRadians - Δi; movementInfo.Add("Inclination: " + UnitDisplay.Degrees(inclination)); double speedOfSound = targetSpaceCraft.GravitationalParent.GetSpeedOfSound(target.GetRelativeAltitude()); if (speedOfSound > 0) { double machNumber = targetVelocity / speedOfSound; movementInfo.Add("Mach number: " + UnitDisplay.Mach(machNumber)); } } _textDisplay.AddTextBlock(StringAlignment.Near, movementInfo); var forceInfo = new List <string> { "Mass: " + UnitDisplay.Mass(target.Mass) }; // Add additional forces if (targetSpaceCraft != null) { DVector2 dragForce = targetSpaceCraft.AccelerationD * targetSpaceCraft.Mass; DVector2 liftForce = targetSpaceCraft.AccelerationL * targetSpaceCraft.Mass; if (Settings.Default.UseTheTurnForce) { liftForce *= Math.Cos(targetSpaceCraft.Roll); } forceInfo.Add("Thrust: " + UnitDisplay.Force(targetSpaceCraft.Thrust)); forceInfo.Add("Drag: " + UnitDisplay.Force(dragForce.Length())); forceInfo.Add("Lift: " + UnitDisplay.Force(liftForce.Length())); } _textDisplay.AddTextBlock(StringAlignment.Near, forceInfo); // Don't show Apoapsis/Periapsis info for the sun if (!(target is Sun) && target.GravitationalParent != null) { _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { $"{target.GravitationalParent.ApoapsisName}: {UnitDisplay.Distance(target.Apoapsis)}", $"{target.GravitationalParent.PeriapsisName}: {UnitDisplay.Distance(target.Periapsis)}", }); } // Add atmospheric info if the spaceship is the target if (targetSpaceCraft != null && targetSpaceCraft.GravitationalParent != null) { double density = targetSpaceCraft.GravitationalParent.GetAtmosphericDensity(target.GetRelativeAltitude()); double dynamicPressure = 0.5 * density * targetVelocity * targetVelocity; _textDisplay.AddTextBlock(StringAlignment.Near, new List <string> { "Air Density: " + UnitDisplay.Density(density), "Dynamic Pressure: " + UnitDisplay.Pressure(dynamicPressure), "Heat Flux: " + UnitDisplay.Heat(targetSpaceCraft.HeatingRate) }); } _textDisplay.Draw(graphics); } }