Esempio n. 1
0
        /// <summary>
        /// Add decorations recursively into JArray
        /// </summary>
        /// <param name="decoration"></param>
        /// <param name="array">Array to add decrorator to</param>
        /// <returns>JArray with decorations</returns>
        private JArray GetDecoratorArray(TextDecoration decoration, JArray array)
        {
            array.Add(new JObject
            {
                { "position", decoration.GetDecoratorPosition().ToString() },
                { "decoration", decoration.DecorationText }
            });

            if (decoration.InnerPaintBase is TextDecoration decor)
            {
                return(GetDecoratorArray(decor, array));
            }

            return(array);
        }
Esempio n. 2
0
        /// <inheritdoc />
        public async Task PointerPressedExecuteAsync()
        {
            // Check where the click was executed
            Point pointer = PointerEventArgs.GetCurrentPoint(Canvas).Position;

            // Querry a list of selected items
            List <PaintBase> selected = ShapeList.Where(pb => pb.Selected).ToList();

            // Check
            // if only one item is selected
            if (selected.Count == 1)
            {
                PaintBase paintBase = selected.First();

                // Check if the selected item is a decorator
                if (paintBase is TextDecoration decoration)
                {
                    // Check if a decorator was clicked
                    TextDecoration deco = decoration.GetClickedDecoration(pointer.X, pointer.Y);
                    if (deco != null)
                    {
                        // Create dialog for Decorator editing
                        DecoratorDialog dialog =
                            new DecoratorDialog(deco.DecorationText, deco.GetDecoratorPosition());

                        // When editing add a delete button
                        dialog.SecondaryButtonText = "Delete";

                        ContentDialogResult result = await dialog.ShowAsync();

                        if (result == ContentDialogResult.Primary)
                        {
                            deco.DecorationText = dialog.Decoration;

                            AddUndoEntry();

                            // Check if decorator should be moved
                            if (dialog.Position != GetDecoratorPosition(deco))
                            {
                                TextDecoration newDecoration = decoration.MovePosition(deco, dialog.Position);

                                ReplaceShapelistEntry(decoration, newDecoration);
                            }

                            _page.Draw();
                            _page.UpdateList();

                            // Return to prevent 2 decorations in one action
                            return;
                        }
                        else if (result == ContentDialogResult.Secondary)
                        {
                            AddUndoEntry();

                            PaintBase newElement = decoration.RemoveDecorator(deco);
                            ReplaceShapelistEntry(decoration, newElement);

                            _page.Draw();
                            _page.UpdateList();
                        }
                    }
                }

                // when the item itself is clicked, add a new decorator
                if ((pointer.X > paintBase.X && pointer.X < paintBase.X + paintBase.Width) &&
                    (pointer.Y > paintBase.Y && pointer.Y < paintBase.Y + paintBase.Height))
                {
                    AddUndoEntry();

                    await AddNewDecorator(paintBase);

                    _page.Draw();
                    _page.UpdateList();
                }
            }
            else
            {
                // Show error
                ContentDialog dialog = new ContentDialog()
                {
                    Title           = "Failed adding decorator",
                    Content         = "You may only select one item to add a decorator to",
                    CloseButtonText = "Ok"
                };

                await dialog.ShowAsync();
            }
        }