protected override void Setup() { base.Setup(); var defaultRooms = Container.Resolve <IEnumerable <GameDefaultRoomConfig> >(); foreach (var roomItem in defaultRooms) { TexasApplication.CreateRoom(ServerApplication, roomItem.Room); Log.InfoFormat("Default Room" + roomItem.Room.RoomID); } }
public override bool OnHandleMessage(IMessage message, IServerPeer serverPeer) { if (base.OnHandleMessage(message, serverPeer)) { Log.InfoFormat("CreateRoomTexasHandler :: " + roomItem.Name); //create room handle in application if (TexasApplication.CreateRoom(ServerApplication, roomItem)) { var param = new Dictionary <byte, object>() { { (byte)ServerParameterCode.PeerId, message.Parameters[(byte)ServerParameterCode.PeerId] }, { (byte)ClientParameterCode.SubOperationCode, message.Parameters[(byte)ClientParameterCode.SubOperationCode] }, { (byte)RoomParameterCode.Item, JsonConvert.SerializeObject(roomItem) }, { (byte)ClientParameterCode.ModuleId, message.Parameters[(byte)ClientParameterCode.ModuleId] }, }; var responseMessage = new Response((byte)RoomOperationCode.Create, null, param, "Room Create Success", (byte)ErrorCode.OK); serverPeer.SendMessage(responseMessage); } } return(true); }