Esempio n. 1
0
        private static void Update()
        {
            //Update loop.
            while (true)
            {
                dropTime = (int)dropTimer.ElapsedMilliseconds;
                if (dropTime > dropRate)
                {
                    dropTime = 0;
                    dropTimer.Restart();
                    tet.Drop();
                }
                if (isDropped == true)
                {
                    tet     = nexttet;
                    nexttet = new TetrisObject.Tetrominoe();
                    tet.Spawn();

                    isDropped = false;
                }
                int j;
                for (j = 0; j < 10; j++)
                {
                    if (droppedtetrominoeLocationGrid[0, j] == 1)
                    {
                        return;
                    }
                }
                Input();
                ClearBlock();
            }   //End Update.
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            // For using unicode.
            Console.OutputEncoding = System.Text.Encoding.Unicode;
            try
            {
                if (args.Length != 2)
                {
                    Console.WriteLine("Program can work with two args (player name,theme)\ntheme\nCyan   => Press 1\nGreen => Press 2\nMagenta   => Press 3\nRed   => Press 4\nYellow   => Press any numbers\n");
                    return;
                }
                if (args.Length == 2)
                {
                    playerName = args[0];
                    theme      = Convert.ToInt32(args[1]);
                    switch (theme)
                    {
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        break;

                    case 2:
                        Console.ForegroundColor = ConsoleColor.Green;
                        break;

                    case 3:
                        Console.ForegroundColor = ConsoleColor.Magenta;
                        break;

                    case 4:
                        Console.ForegroundColor = ConsoleColor.Red;
                        break;

                    default:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        break;
                    }
                }
            }
            catch (Exception)
            {
                Console.WriteLine("Wrong input !\nPlease enter again with player name and theme ....\ntheme\nCyan   => Press 1\nGreen => Press 2\nMagenta   => Press 3\nRed   => Press 4\nYellow   => Press any numbers\n");
                Console.ReadKey(true);
                return;
            }
            Console.Clear();
            // For game border
            drawBorder();
            Console.SetCursorPosition(5, 5);
            Console.WriteLine("Press any key");
            Console.SetCursorPosition(7, 6);
            Console.WriteLine("to start");
            Console.SetCursorPosition(6, 8);
            Console.WriteLine("☆Control☆");
            Console.SetCursorPosition(2, 10);
            Console.WriteLine("spacebar → rotate");
            Console.SetCursorPosition(2, 11);
            Console.WriteLine("left/right → move");
            Console.SetCursorPosition(2, 12);
            Console.WriteLine("up → quick drop");
            Console.SetCursorPosition(2, 13);
            Console.WriteLine("down → drop faster");
            Console.ReadKey(true);
            // Time start.
            timer.Start();
            dropTimer.Start();
            long time = timer.ElapsedMilliseconds;

            Console.SetCursorPosition(25, 0);
            Console.WriteLine($"Player {playerName} Level {level}");
            Console.SetCursorPosition(25, 1);
            Console.WriteLine($"Score {score}   ♚ Hi score {hiScore}");
            Console.SetCursorPosition(25, 2);
            Console.WriteLine($"LinesCleared {linesCleared}");
            // Creating tetris block by instantiation an object from TetrisObject namespace and Tetrominoe class
            nexttet = new TetrisObject.Tetrominoe();
            tet     = nexttet;
            tet.Spawn();
            nexttet = new TetrisObject.Tetrominoe();
            Update();
            Console.SetCursorPosition(0, 26);
            Console.WriteLine("Game Over");
            Console.SetCursorPosition(0, 27);
            Console.WriteLine("Replay? (Y/N)");
            string input = Console.ReadLine();

            // Press Y or y to replay.
            if (input == "y" || input == "Y")
            {
                int[,] grid = new int[23, 10];
                droppedtetrominoeLocationGrid = new int[23, 10];
                timer        = new Stopwatch();
                dropTimer    = new Stopwatch();
                inputTimer   = new Stopwatch();
                dropRate     = 300;
                isDropped    = false;
                isKeyPressed = false;
                linesCleared = 0;
                score        = 0;
                level        = 1;
                GC.Collect();
                Console.Clear();
                Main(args);
            }
            else
            {
                return;
            }
        }