public override bool ProcessKeyboard(KeyboardInfo info) { if (info.IsKeyDown(Keyboard.Key.Down)) { State = Tetris.DoMoveDown(State); } else if (info.IsKeyDown(Keyboard.Key.Left)) { State = Tetris.DoMoveLeft(State); } else if (info.IsKeyDown(Keyboard.Key.Right)) { State = Tetris.DoMoveRight(State); } else if (info.IsKeyDown(Keyboard.Key.Up)) { State = Tetris.DoRotate(State); } return(false); }
public void Start() { State = Tetris.NewGameState; }