// Start is called before the first frame update
    void Start()
    {
        theGround        = GameObject.Find("Ground");
        groundTestScript = theGround.GetComponent <Testscript>();

        GameObject enemyMovement1 = GameObject.Find("EnemyMovement_1");
        GameObject enemyMovement2 = GameObject.Find("EnemyMovement_2");
        GameObject enemyMovement3 = GameObject.Find("EnemyMovement_3");
        GameObject enemyMovement4 = GameObject.Find("EnemyMovement_4");

        gameOver = GameObject.Find("gameOver").GetComponent <Text>();

        target[0] = enemyMovement1.transform;
        target[1] = enemyMovement2.transform;
        target[2] = enemyMovement3.transform;
        target[3] = enemyMovement4.transform;


        rb = GetComponent <Rigidbody>();
    }
 // Start is called before the first frame update
 void Start()
 {
     GameObject tank       = GameObject.Find("Tank_Location");
     Testscript testScript = tank.GetComponent <Testscript>();
 }