// Start is called before the first frame update void Start() { theGround = GameObject.Find("Ground"); groundTestScript = theGround.GetComponent <Testscript>(); GameObject enemyMovement1 = GameObject.Find("EnemyMovement_1"); GameObject enemyMovement2 = GameObject.Find("EnemyMovement_2"); GameObject enemyMovement3 = GameObject.Find("EnemyMovement_3"); GameObject enemyMovement4 = GameObject.Find("EnemyMovement_4"); gameOver = GameObject.Find("gameOver").GetComponent <Text>(); target[0] = enemyMovement1.transform; target[1] = enemyMovement2.transform; target[2] = enemyMovement3.transform; target[3] = enemyMovement4.transform; rb = GetComponent <Rigidbody>(); }
// Start is called before the first frame update void Start() { GameObject tank = GameObject.Find("Tank_Location"); Testscript testScript = tank.GetComponent <Testscript>(); }