void OnCollisionEnter(Collision other)
    {
        /*GridAgent newAgent = other.gameObject.GetComponent<GridAgent>();
         * if (newAgent)
         * {
         *  newAgent.DeactivateAgent();
         * }*/
        Testing newManager = other.gameObject.GetComponentInChildren <Testing>();

        if (newManager)
        {
            newManager.EndGame();
        }
    }