Esempio n. 1
0
        public override void Voxelize(World world)
        {
            // HERE: Fill the world with your data
            // Use world.SetBlock(), etc.
            // Beaware of the Bounds of the root node, which can be set in the NodeGraph Editor.
            // NO modifications outside the bound.

            int index;

            for (index = 0; index < (spline.Count - 1); index++)
            {
                TestTree.FillCyclinder(
                    world,
                    block,
                    spline[index].position,
                    spline[index + 1].position,
                    spline[index].radius,
                    spline[index + 1].radius,
                    spline[index].rotation * Vector3.up,
                    spline[index + 1].rotation * Vector3.up
                    );
                //break;
            }
        }
Esempio n. 2
0
        public override void Express(
            World world,
            ref FractalRenderState state
            )
        {
            /////////////////////
            //树叶的情况
            /////////////////////

            float leaveRadius = 4.0f * startGrowRate / 24.0f;

            uint blk = branchBlock;

            if (branchType == BranchType.Leaves)
            {
                TestTree.FillLeaf(world, leafRenderingSetup, state.position + state.scale * centerPos, state.scale * Mathf.Min(growRate * 0.31f, 3.0f) * MathCore.RandomRange(random, 3.0f, 5.0f));
                //Debug.Log(growRate);
                //Debug.Log("Using green branch as leaves");
            }
            else
            {
                /////////////////////
                //树枝的情况
                /////////////////////

                /*
                 * 按圆柱表面坐标系上点的坐标给点标号。圆为横轴,高为纵轴。
                 * 顶点(x,y)坐标:
                 *  rad = x * (2f * Mathf.PI / circleFragments);
                 * Vertex =        (cos(rad) * radius, y * heightStep, sin(rad) * radius);
                 * 顶点(x,y)法线:
                 *  rad = x * (2f * Mathf.PI / circleFragments);
                 * Normal =        (cos(rad), 0, sin(rad))
                 * 构成整个子结构的面:
                 *  for(x = 0; x < circleFragments - 1; x++)
                 *      for(y = 0; y < heightFragments - 1; y++)
                 * Indices =               ( x, y ) ( x + 1, y + 1 ) ( x + 1, y ); ( x, y ) ( x , y + 1 ) ( x + 1, y + 1 )
                 *
                 *  不封口。反正也看不见(
                 */

                //绘制
                int   vert = 0, x, index;
                float rad, radiusReal;

                for (index = 0; index < (spline.Count - 1); index++)
                {
                    TestTree.FillCyclinder(
                        world,
                        blk,
                        (state.rotation * (state.scale * spline[index].position)) + state.position,
                        (state.rotation * (state.scale * spline[index + 1].position)) + state.position,
                        state.scale * spline[index].radius,
                        state.scale * spline[index + 1].radius,
                        state.rotation * (spline[index].rotationGlobal * Vector3.up),
                        state.rotation * (spline[index + 1].rotationGlobal * Vector3.up)
                        );
                    //break;
                }
            }

            //state.centerPos = Vector3.zero;
            //state.rotation = Quaternion.identity;
        }