public static void Main() { TestByte.RunTest(true); TestSByte.RunTest(true); TestUInt16.RunTest(true); TestInt16.RunTest(true); TestUInt32.RunTest(true); TestInt32.RunTest(true); TestUInt64.RunTest(true); TestInt64.RunTest(true); Thread.Sleep(Timeout.Infinite); }
static void Main(string[] args) { // Change current culture to Invariant culture to match nanoFramework culture setting Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; var testByte = new TestByte(); testByte.RunTest(); var testSByte = new TestSByte(); testSByte.RunTest(); var testUInt16 = new TestUInt16(); testUInt16.RunTest(); var testInt16 = new TestInt16(); testInt16.RunTest(); var testUInt32 = new TestUInt32(); testUInt32.RunTest(); var testInt32 = new TestInt32(); testInt32.RunTest(); var testUInt64 = new TestUInt64(); testUInt64.RunTest(); var testInt64 = new TestInt64(); testInt64.RunTest(); var testFloat = new TestFloat(); testFloat.RunTest(); var testDouble = new TestDouble(); testDouble.RunTest(); Thread.Sleep(Timeout.Infinite); }
public static void Main() { var testByte = new TestByte(); testByte.RunTest(); var testSByte = new TestSByte(); testSByte.RunTest(); var testUInt16 = new TestUInt16(); testUInt16.RunTest(); var testInt16 = new TestInt16(); testInt16.RunTest(); var testUInt32 = new TestUInt32(); testUInt32.RunTest(); var testInt32 = new TestInt32(); testInt32.RunTest(); var testUInt64 = new TestUInt64(); testUInt64.RunTest(); var testInt64 = new TestInt64(); testInt64.RunTest(); var testFloat = new TestFloat(); testFloat.RunTest(); var testDouble = new TestDouble(); testDouble.RunTest(); Thread.Sleep(Timeout.Infinite); }
static void Main(string[] args) { // Change current culture to Invariant culture to match nanoFramework culture setting Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; TestByte.RunTest(true); TestSByte.RunTest(true); TestUInt16.RunTest(true); TestInt16.RunTest(true); TestUInt32.RunTest(true); TestInt32.RunTest(true); TestUInt64.RunTest(true); TestInt64.RunTest(true); Thread.Sleep(Timeout.Infinite); }