Esempio n. 1
0
 public override void Setup()
 {
     base.Setup();
     m_Actions                         = new TestPushBlockActions();
     m_Asset                           = m_Actions.asset;
     m_GameObject                      = new GameObject();
     m_PlayerInput                     = m_GameObject.AddComponent <PlayerInput>();
     m_Provider                        = m_GameObject.AddComponent <TestProvider>();
     m_Provider.asset                  = m_Asset;
     m_Provider.collection             = m_Actions;
     m_ActuatorComponent               = m_GameObject.AddComponent <InputActuatorComponent>();
     m_BehaviorParameters              = m_GameObject.AddComponent <BehaviorParameters>();
     m_BehaviorParameters.BehaviorName = "InputTest";
     m_BehaviorParameters.BehaviorType = BehaviorType.Default;
 }
Esempio n. 2
0
 public MovementActions(TestPushBlockActions wrapper)
 {
     m_Wrapper = wrapper;
 }