public void CorrectlySetsUpMenuForHumanPlayer()
        {
            BattleMove doNothing  = MoveFactory.Get(BattleMoveType.DoNothing);
            BattleMove shieldMove = MoveFactory.Get(BattleMoveType.Shield, "iron shield");

            _player.AddMove(doNothing);
            _player.AddMove(shieldMove);

            _menu.Build(_player, _playerTeam, _enemyTeam, null);

            List <MenuAction> menuActions = _menu.MenuActions;

            Assert.AreEqual(2, menuActions.Count);

            Assert.True(menuActions.Exists(ma => ma.BattleMove == doNothing));
            Assert.True(menuActions.Exists(ma => ma.BattleMove == shieldMove));
        }