public void BeforeTest() { var source = new GameObject().AddComponent <AudioSource>(); _emitter = source.gameObject.AddComponent <MockNoiseEmitterComponent>(); _hornHoldable = source.gameObject.AddComponent <TestHornHoldable>(); _hornHoldable.PrimaryHornSound = new AudioClip(); _hornHoldable.SecondaryHornSound = new AudioClip(); _hornHoldable.TestStart(); _hornHoldable.PrimaryHornNoiseData = new NoiseData { NoiseRadius = 200.0f }; _hornHoldable.SecondaryHornNoiseData = new NoiseData { NoiseRadius = 300.0f }; }
public void AfterTest() { _hornHoldable = null; }