void Awake() { if (TestFlight.instance == null) { TestFlight.instance = this; DontDestroyOnLoad(this.gameObject); _appTokenIOS = this.appTokenIOS; _appTokenAndroid = this.appTokenAndroid; TestFlight.takeOff(); } else { this.gameObject.SetActive(false); this.logSceneLoad = false; GameObject.Destroy(this.gameObject); } }