public void Should_refresh_photo_view_on_engine_tick_processed() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IGameEngine>() .Raise(e => e.TickProcessed += null); env.Dependency <IPhotoView>() .Verify(v => v.Refresh(), Times.Once); }
public void Should_stop_ticker_on_game_round_finished() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IGameEngine>() .Raise(e => e.RoundFinished += null, 100); env.Dependency <ITicker>() .Verify(t => t.Stop(), Times.Once); }
public void Should_hide_current_score_on_round_finished() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IGameEngine>() .Raise(e => e.RoundFinished += null, 52); env.Dependency <ICurrentScoreView>() .Verify(v => v.Hide(), Times.Once); }
public void Should_make_engine_process_tick_on_ticked() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <ITicker>() .Raise(v => v.Ticked += null, 12); env.Dependency <IGameEngine>() .Verify(e => e.ProcessTick(12), Times.Once); }
public void Should_show_current_score_on_current_score_change() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IGameEngine>() .Raise(e => e.CurrentScoreChanged += null, 52); env.Dependency <ICurrentScoreView>() .Verify(v => v.Show(52), Times.Once); }
public void Should_make_photo_view_fading_out_on_bucket_chosen() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IGameEngine>() .Raise(e => e.BucketChosen += null, 15); env.Dependency <IPhotoView>() .Verify(v => v.StartFadingOut(15), Times.Once); }
public void Should_start_ticker_on_play_again_requested() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IGameResultView>() .Raise(v => v.PlayAgainRequested += null); env.Dependency <ITicker>() .Verify(t => t.Start(), Times.Exactly(2)); }
public void Should_start_new_round_on_play_again_requested() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IGameResultView>() .Raise(v => v.PlayAgainRequested += null); env.Dependency <IGameEngine>() .Verify(e => e.StartNewRound(), Times.Exactly(2)); }
public void Should_hide_game_result_view_on_play_again_requested() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IGameResultView>() .Raise(v => v.PlayAgainRequested += null); env.Dependency <IGameResultView>() .Verify(v => v.Hide(), Times.Once); }
public void Should_show_game_result_view_on_game_round_finished() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IGameEngine>() .Raise(e => e.RoundFinished += null, 100); env.Dependency <IGameResultView>() .Verify(v => v.Show(100), Times.Once); }
public void Should_show_photo_view_on_next_photo_run() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); var photo = new Photo(new Point(), "1", "1"); env.Dependency <IGameEngine>() .Raise(e => e.NextPhotoRun += null, photo); env.Dependency <IPhotoView>() .Verify(v => v.Show(photo), Times.Once); }
public void Should_make_engine_process_pan_on_pan_recognized() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); var vector = new Vector(); env.Dependency <IGestureRecognizer>() .Raise(e => e.PanRecognized += null, vector); env.Dependency <IGameEngine>() .Verify(e => e.ProcessPan(vector), Times.Once); }
public void Should_start_ticker_in_start() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <ITicker>() .Verify(t => t.Start()); }
public void should_start_new_game_round_in_start() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IGameEngine>() .Verify(g => g.StartNewRound(), Times.Once); }
public void Should_show_bucket_views_in_start() { var env = new TestEnv(); var presenter = env.Setup(); presenter.Start(); env.Dependency <IBucketView>() .Verify(v => v.Show()); }