public void GetModifiedAttributes_NothingEquipped()
        {
            var human = new TestCharacters().InjuerdHuman;

            var testData = human.GetModifiedAttributes();

            testData.AttackPoints.Should().Be(5);
            testData.DefendPoints.Should().Be(5);
        }
        public void GetModifiedAttributes_SwordEquipped()
        {
            var human = new TestCharacters().InjuerdHuman;
            var sword = new TestItems().Sword;

            human.Eqip(sword);

            var testData = human.GetModifiedAttributes();

            testData.AttackPoints.Should().Be(8);
            testData.DefendPoints.Should().Be(5);
        }
        public void GetModifiedAttributes_SeveralEquipped()
        {
            var human = new TestCharacters().InjuerdHuman;
            var sword = new TestItems().Sword;
            var axe   = new TestItems().Axe;

            human.Eqip(sword);
            human.Eqip(axe);

            var testData = human.GetModifiedAttributes();

            testData.AttackPoints.Should().Be(11);
            testData.DefendPoints.Should().Be(4);
        }