Esempio n. 1
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    private static State CreateNewPlayerScenario()
    {
        var settingsClient = A.Fake <IGlobalSettingsClient>();

        A.CallTo(() => settingsClient.GetGlobalSettings()).Returns(new GlobalSettings
        {
            Teams = new List <Team>
            {
                TestBuilder.HomeTeam(),
                TestBuilder.AwayTeam()
            },
            Players = new List <Player>
            {
                TestBuilder.Player().WithStatus(PlayerStatuses.Available)
            }
        }
                                                                   ).Once().Then.Returns(new GlobalSettings
        {
            Teams = new List <Team>
            {
                TestBuilder.HomeTeam(),
                TestBuilder.AwayTeam()
            },
            Players = new List <Player>
            {
                TestBuilder.Player().WithStatus(PlayerStatuses.Available),
                TestBuilder.OtherPlayer().WithStatus(PlayerStatuses.Available)
            }
        });

        var fixtureClient = A.Fake <IFixtureClient>();

        return(CreateBaseScenario(fixtureClient, settingsClient));
    }
Esempio n. 2
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    private static State CreatePriceIncreaseScenario()
    {
        var playerClient = A.Fake <IGlobalSettingsClient>();

        A.CallTo(() => playerClient.GetGlobalSettings()).Returns(new GlobalSettings
        {
            Teams = new List <Team>
            {
                TestBuilder.HomeTeam(),
                TestBuilder.AwayTeam()
            },
            Players = new List <Player>
            {
                TestBuilder.Player()
            }
        }
                                                                 ).Once().Then.Returns(new GlobalSettings
        {
            Teams = new List <Team>
            {
                TestBuilder.HomeTeam(),
                TestBuilder.AwayTeam()
            },
            Players = new List <Player>
            {
                TestBuilder.Player().WithCostChangeEvent(1)
            }
        });

        var fixtureClient = A.Fake <IFixtureClient>();

        return(CreateBaseScenario(fixtureClient, playerClient));
    }
Esempio n. 3
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    private static State CreateGoalScoredScenario()
    {
        var playerClient = A.Fake <IGlobalSettingsClient>();

        A.CallTo(() => playerClient.GetGlobalSettings()).Returns(
            new GlobalSettings
        {
            Teams = new List <Team>
            {
                TestBuilder.HomeTeam(),
                TestBuilder.AwayTeam()
            },
            Players = new List <Player>
            {
                TestBuilder.Player()
            }
        });

        var fixtureClient = A.Fake <IFixtureClient>();

        A.CallTo(() => fixtureClient.GetFixturesByGameweek(1)).Returns(new List <Fixture>
        {
            TestBuilder.AwayTeamGoal(888, 1)
        }).Once()
        .Then.Returns(
            new List <Fixture>
        {
            TestBuilder.AwayTeamGoal(888, 2)
        });

        return(CreateBaseScenario(fixtureClient, playerClient));
    }
Esempio n. 4
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    private static State CreateChangeInDoubtfulnessScenario()
    {
        var settingsClient = A.Fake <IGlobalSettingsClient>();

        A.CallTo(() => settingsClient.GetGlobalSettings()).Returns(new GlobalSettings
        {
            Teams = new List <Team>
            {
                TestBuilder.HomeTeam(),
                TestBuilder.AwayTeam()
            },
            Players = new List <Player>
            {
                TestBuilder.Player().WithStatus(PlayerStatuses.Doubtful).WithNews("Knock - 75% chance of playing"),
            }
        }
                                                                   ).Once().Then.Returns(new GlobalSettings
        {
            Teams = new List <Team>
            {
                TestBuilder.HomeTeam(),
                TestBuilder.AwayTeam()
            },
            Players = new List <Player>
            {
                TestBuilder.Player().WithStatus(PlayerStatuses.Doubtful).WithNews("Knock - 25% chance of playing")
            }
        });

        var fixtureClient = A.Fake <IFixtureClient>();

        return(CreateBaseScenario(fixtureClient, settingsClient));
    }
Esempio n. 5
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    private LineupState CreateFixture2RemovedScenario()
    {
        var fixtureClient = A.Fake <IFixtureClient>();

        A.CallTo(() => fixtureClient.GetFixturesByGameweek(1)).Returns(new List <Fixture>
        {
            TestBuilder.NoGoals(1),
            TestBuilder.NoGoals(2)
        }).Once().Then.Returns(new List <Fixture>()
        {
            TestBuilder.NoGoals(1)
        });

        var scraperFake = A.Fake <IGetMatchDetails>();

        _session = new TestableMessageSession();
        var globalSettingsClient = A.Fake <IGlobalSettingsClient>();

        A.CallTo(() => globalSettingsClient.GetGlobalSettings()).Returns(new GlobalSettings
        {
            Teams = new List <Team> {
                TestBuilder.HomeTeam(), TestBuilder.AwayTeam()
            },
            Players = new List <Player> {
                TestBuilder.Player().WithStatus(PlayerStatuses.Available)
            }
        }
                                                                         );
        return(new LineupState(fixtureClient, scraperFake, globalSettingsClient, _session, A.Fake <ILogger <LineupState> >()));
    }
Esempio n. 6
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    private List <FixtureEvents> CreateGoalEvent(bool removed = false)
    {
        var fixture = TestBuilder.AwayTeamGoal(1, 1);

        return(new List <FixtureEvents>
        {
            new FixtureEvents
            (
                new FixtureScore
                (
                    new FixtureTeam(fixture.HomeTeamId, TestBuilder.HomeTeam().Name, TestBuilder.HomeTeam().ShortName),
                    new FixtureTeam(fixture.AwayTeamId, TestBuilder.AwayTeam().Name, TestBuilder.AwayTeam().ShortName),
                    66,
                    1,
                    0
                ),
                new Dictionary <StatType, List <PlayerEvent> >
            {
                { StatType.GoalsScored, new List <PlayerEvent> {
                      new PlayerEvent(TestBuilder.PlayerDetails(), TeamType.Home, IsRemoved: removed)
                  } }
            }
            )
        });
    }
Esempio n. 7
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    private List <FixtureEvents> CreateIrrelevantEvents()
    {
        var fixture = TestBuilder.AwayTeamGoal(1, 1);

        return(new List <FixtureEvents>
        {
            new FixtureEvents
            (
                new FixtureScore
                (
                    new FixtureTeam(fixture.HomeTeamId, TestBuilder.HomeTeam().Name, TestBuilder.HomeTeam().ShortName),
                    new FixtureTeam(fixture.AwayTeamId, TestBuilder.AwayTeam().Name, TestBuilder.AwayTeam().ShortName),
                    85,
                    1,
                    0
                ),
                new Dictionary <StatType, List <PlayerEvent> >
            {
                { StatType.YellowCards, new List <PlayerEvent> {
                      new PlayerEvent(TestBuilder.PlayerDetails(), TeamType.Home, IsRemoved: false)
                  } },
                { StatType.Bonus, new List <PlayerEvent> {
                      new PlayerEvent(TestBuilder.PlayerDetails(), TeamType.Home, IsRemoved: false)
                  } },
                { StatType.Saves, new List <PlayerEvent> {
                      new PlayerEvent(TestBuilder.PlayerDetails(), TeamType.Home, IsRemoved: false)
                  } },
                { StatType.GoalsScored, new List <PlayerEvent> {
                      new PlayerEvent(TestBuilder.PlayerDetails(), TeamType.Home, IsRemoved: false)
                  } },
            }
            )
        });
    }
Esempio n. 8
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 private FinishedFixture GetProvisionalFinishedFixture(params BonusPointsPlayer[] bonusPointsPlayers)
 {
     return(new FinishedFixture
     {
         Fixture = TestBuilder.AwayTeamGoal(1, 1),
         HomeTeam = TestBuilder.HomeTeam(),
         AwayTeam = TestBuilder.AwayTeam(),
         BonusPoints = bonusPointsPlayers
     }
            );
 }
Esempio n. 9
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    public void GetChangedPlayers_WhenSamePlayersWithChangeInPriceRemoved_ReturnsNoChanges()
    {
        var before = new List <Player> {
            TestBuilder.Player().WithCostChangeEvent(1)
        };
        var after = new List <Player> {
            TestBuilder.Player().WithCostChangeEvent(0)
        };

        var priceChanges = PlayerChangesEventsExtractor.GetPriceChanges(after, before, new List <Team> {
            TestBuilder.HomeTeam(), TestBuilder.AwayTeam()
        });

        Assert.Single(priceChanges);
    }
Esempio n. 10
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    public void GetChangedPlayers_OneNewPlayerWithCostChange_ReturnsNewPlayer()
    {
        var before = new List <Player> {
            TestBuilder.Player().WithCostChangeEvent(1)
        };
        var after = new List <Player>
        {
            TestBuilder.Player().WithCostChangeEvent(1),
            TestBuilder.OtherPlayer().WithCostChangeEvent(1)
        };

        var priceChanges = PlayerChangesEventsExtractor.GetPriceChanges(after, before, new List <Team> {
            TestBuilder.HomeTeam(), TestBuilder.AwayTeam()
        });

        Assert.Empty(priceChanges);
    }
Esempio n. 11
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    public void GetChangedPlayers_WhenSamePlayersDuplicateWithChangeInPriceChange_ReturnsSingleChanges()
    {
        var before = new List <Player> {
            TestBuilder.Player().WithCostChangeEvent(0)
        };
        var after = new List <Player> {
            TestBuilder.Player().WithCostChangeEvent(1), TestBuilder.Player().WithCostChangeEvent(1)
        };

        var priceChanges = PlayerChangesEventsExtractor.GetPriceChanges(after, before, new List <Team> {
            TestBuilder.HomeTeam(), TestBuilder.AwayTeam()
        });

        Assert.Single(priceChanges);
        Assert.Equal(TestBuilder.Player().WebName, priceChanges.First().WebName);

        var before2 = new List <Player> {
            TestBuilder.Player().WithCostChangeEvent(0), TestBuilder.Player().WithCostChangeEvent(0)
        };
        var after2 = new List <Player> {
            TestBuilder.Player().WithCostChangeEvent(1), TestBuilder.Player().WithCostChangeEvent(1)
        };

        var priceChanges2 = PlayerChangesEventsExtractor.GetPriceChanges(after2, before2, new List <Team> {
            TestBuilder.HomeTeam(), TestBuilder.AwayTeam()
        });

        Assert.Single(priceChanges2);
        Assert.Equal(TestBuilder.Player().WebName, priceChanges2.First().WebName);

        var before3 = new List <Player> {
            TestBuilder.Player().WithCostChangeEvent(0), TestBuilder.Player().WithCostChangeEvent(0)
        };
        var after3 = new List <Player> {
            TestBuilder.Player().WithCostChangeEvent(1)
        };

        var priceChanges3 = PlayerChangesEventsExtractor.GetPriceChanges(after3, before3, new List <Team> {
            TestBuilder.HomeTeam(), TestBuilder.AwayTeam()
        });

        Assert.Single(priceChanges3);
        Assert.Equal(TestBuilder.Player().WebName, priceChanges3.First().WebName);
    }
    public static void When_NewAwayGoal_ReturnsAwayTeamGoalEvent()
    {
        var current = new List <Fixture>
        {
            TestBuilder.NoGoals(fixtureCode: 1)
        };

        var latest = new List <Fixture>
        {
            TestBuilder.AwayTeamGoal(fixtureCode: 1, goals: 1, minutes: 72)
        };

        var events = LiveEventsExtractor.GetUpdatedFixtureEvents(latest, current, new List <Player> {
            TestBuilder.Player()
        }, new List <Team> {
            TestBuilder.HomeTeam(), TestBuilder.AwayTeam()
        });
        var awayGoalEvent = events.First();

        Assert.Equal(123, awayGoalEvent.StatMap[StatType.GoalsScored].First().Player.Id);
        Assert.Equal(TeamType.Away, awayGoalEvent.StatMap[StatType.GoalsScored].First().Team);
        Assert.Equal(72, awayGoalEvent.FixtureScore.Minutes);
    }
Esempio n. 13
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    private static State CreateSingleFinishedFixturesScenario()
    {
        var playerClient = A.Fake <IGlobalSettingsClient>();

        A.CallTo(() => playerClient.GetGlobalSettings()).Returns(
            new GlobalSettings
        {
            Teams = new List <Team>
            {
                TestBuilder.HomeTeam(),
                TestBuilder.AwayTeam()
            },
            Players = new List <Player>
            {
                TestBuilder.Player(),
                TestBuilder.OtherPlayer()
            }
        });

        var fixtureClient = A.Fake <IFixtureClient>();

        A.CallTo(() => fixtureClient.GetFixturesByGameweek(1)).Returns(new List <Fixture>
        {
            TestBuilder.AwayTeamGoal(888, 1),
            TestBuilder.AwayTeamGoal(999, 1)
        }).Once()
        .Then.Returns(
            new List <Fixture>
        {
            TestBuilder.AwayTeamGoal(888, 1),
            TestBuilder.AwayTeamGoal(999, 1).FinishedProvisional()
            .WithProvisionalBonus(TestBuilder.Player().Id, 10)
            .WithProvisionalBonus(TestBuilder.OtherPlayer().Id, 20)
        });

        return(CreateBaseScenario(fixtureClient, playerClient));
    }